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  /hardware/qcom/msm8996/original-kernel-headers/sound/
lsm_params.h 5 #include <sound/asound.h>
112 * For REG_SND_MODEL, this is size of sound model
117 * For REG_SND_MODEL, this is the sound model data
  /hardware/qcom/msm8x26/kernel-headers/sound/
lsm_params.h 22 #include <sound/asound.h>
  /hardware/qcom/msm8x26/original-kernel-headers/sound/
lsm_params.h 5 #include <sound/asound.h>
100 * For REG_SND_MODEL, this is size of sound model
105 * For REG_SND_MODEL, this is the sound model data
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/sound/
sfnt_info.h 25 #include <sound/asound.h>
173 #define SNDRV_SFNT_SAMPLE_STEREO_LEFT 32 /* stereo left sound */
174 #define SNDRV_SFNT_SAMPLE_STEREO_RIGHT 64 /* stereo right sound */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/sound/
sfnt_info.h 25 #include <sound/asound.h>
173 #define SNDRV_SFNT_SAMPLE_STEREO_LEFT 32 /* stereo left sound */
174 #define SNDRV_SFNT_SAMPLE_STEREO_RIGHT 64 /* stereo right sound */
  /external/replicaisland/src/com/replica/replicaisland/
LaunchProjectileComponent.java 51 private SoundSystem.Sound mShootSound;
180 SoundSystem sound = sSystemRegistry.soundSystem; local
181 if (sound != null) {
182 sound.play(mShootSound, false, SoundSystem.PRIORITY_NORMAL);
259 public final void setShootSound(SoundSystem.Sound shoot) {
GameObjectFactory.java     [all...]
  /external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/audio/
OpenALAudio.java 64 registerSound("ogg", Ogg.Sound.class);
66 registerSound("wav", Wav.Sound.class);
68 registerSound("mp3", Mp3.Sound.class);
115 if (soundClass == null) throw new GdxRuntimeException("Unknown file extension for sound: " + file);
119 throw new GdxRuntimeException("Error creating sound " + soundClass.getName() + " for file: " + file, ex);
346 /** Retains a list of the most recently played sounds and stops the sound played least recently if necessary for a new sound to
348 protected void retain (OpenALSound sound, boolean stop) {
354 // Stop the least recent sound (the one we are about to bump off the buffer)
358 recentSounds[mostRecetSound] = sound;
    [all...]
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/audio/
OpenALAudio.java 83 registerSound("ogg", Ogg.Sound.class);
85 registerSound("wav", Wav.Sound.class);
87 registerSound("mp3", Mp3.Sound.class);
138 if (soundClass == null) throw new GdxRuntimeException("Unknown file extension for sound: " + file);
142 throw new GdxRuntimeException("Error creating sound " + soundClass.getName() + " for file: " + file, ex);
364 /** Retains a list of the most recently played sounds and stops the sound played least recently if necessary for a new sound to
366 protected void retain (OpenALSound sound, boolean stop) {
372 // Stop the least recent sound (the one we are about to bump off the buffer)
376 recentSounds[mostRecetSound] = sound;
    [all...]
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidAudio.java 36 import com.badlogic.gdx.audio.Sound;
169 public Sound newSound (FileHandle file) {
177 AndroidSound sound = new AndroidSound(soundPool, manager, soundPool.load(descriptor, 1)); local
179 return sound;
  /prebuilts/gdb/darwin-x86/lib/python2.7/test/
test_winsound.py 14 def has_sound(sound):
15 """Find out if a particular event is configured with a default sound"""
23 "AppEvents\Schemes\Apps\.Default\{0}\.Default".format(sound))
38 # scenario as they have no sound devices whatsoever (not even
165 # If it cannot find the specified sound, PlaySound uses the
166 # default system event sound entry instead. If the function
168 # sound, it makes no sound and returns FALSE.
186 # we'd really like to test is that no sound is played, but
217 else: # the first sound might already be finishe
    [all...]
  /prebuilts/gdb/linux-x86/lib/python2.7/test/
test_winsound.py 14 def has_sound(sound):
15 """Find out if a particular event is configured with a default sound"""
23 "AppEvents\Schemes\Apps\.Default\{0}\.Default".format(sound))
38 # scenario as they have no sound devices whatsoever (not even
165 # If it cannot find the specified sound, PlaySound uses the
166 # default system event sound entry instead. If the function
168 # sound, it makes no sound and returns FALSE.
186 # we'd really like to test is that no sound is played, but
217 else: # the first sound might already be finishe
    [all...]
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/
test_winsound.py 14 def has_sound(sound):
15 """Find out if a particular event is configured with a default sound"""
23 "AppEvents\Schemes\Apps\.Default\{0}\.Default".format(sound))
38 # scenario as they have no sound devices whatsoever (not even
165 # If it cannot find the specified sound, PlaySound uses the
166 # default system event sound entry instead. If the function
168 # sound, it makes no sound and returns FALSE.
186 # we'd really like to test is that no sound is played, but
217 else: # the first sound might already be finishe
    [all...]
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/
test_winsound.py 14 def has_sound(sound):
15 """Find out if a particular event is configured with a default sound"""
23 "AppEvents\Schemes\Apps\.Default\{0}\.Default".format(sound))
38 # scenario as they have no sound devices whatsoever (not even
165 # If it cannot find the specified sound, PlaySound uses the
166 # default system event sound entry instead. If the function
168 # sound, it makes no sound and returns FALSE.
186 # we'd really like to test is that no sound is played, but
217 else: # the first sound might already be finishe
    [all...]
  /frameworks/support/v17/leanback/src/android/support/v17/leanback/widget/
SearchBar.java 780 for (int sound : sounds) {
781 mSoundMap.put(sound, mSoundPool.load(context, sound, 1));
789 int sound = mSoundMap.get(resId);
790 mSoundPool.play(sound, FULL_LEFT_VOLUME, FULL_RIGHT_VOLUME, DEFAULT_PRIORITY,
  /packages/apps/Messaging/src/com/android/messaging/util/
DebugUtils.java 62 public static void maybePlayDebugNoise(final Context context, final int sound) {
75 if (sMediaPlayer[sound] != null) {
76 sMediaPlayer[sound].start();
  /frameworks/base/core/java/android/app/
NotificationManager.java 62 * <li>Alerting the user by flashing the backlight, playing a sound,
297 if (notification.sound != null) {
298 notification.sound = notification.sound.getCanonicalUri();
300 notification.sound.checkFileUriExposed("Notification.sound");
    [all...]
Notification.java 115 * Use the default notification sound. This will ignore any given
116 * {@link #sound}.
329 * The sound to play.
336 * To play the default notification sound, see {@link #defaults}.
339 public Uri sound; field in class:Notification
352 * The audio stream type to use when playing the sound.
370 * The {@link AudioAttributes audio attributes} to use when playing the sound.
464 * set if you would only like the sound, vibrate and ticker to be played
    [all...]
  /frameworks/base/services/core/jni/
com_android_server_UsbMidiDevice.cpp 33 #include <sound/asound.h>
  /external/strace/maint/
ioctls_sym.sh 282 *sound/asequencer.h)
284 #include <sound/asound.h>
288 *sound/emu10k1.h)
290 #include <sound/asound.h>
  /frameworks/base/services/core/java/com/android/server/notification/
NotificationRecord.java 147 || n.sound != null
212 pw.println(prefix + " sound=" + notification.sound);
  /prebuilts/gdb/darwin-x86/lib/python2.7/plat-mac/lib-scriptpackages/StdSuites/
__init__.py 246 getbaseclasses(sound)
441 'snd ' : sound,
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/lib-scriptpackages/StdSuites/
__init__.py 246 getbaseclasses(sound)
441 'snd ' : sound,
  /bionic/libc/kernel/uapi/sound/
asequencer.h 21 #include <sound/asound.h>
asoc.h 22 #include <sound/asound.h>

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