/hardware/qcom/msm8996/original-kernel-headers/sound/ |
lsm_params.h | 5 #include <sound/asound.h> 112 * For REG_SND_MODEL, this is size of sound model 117 * For REG_SND_MODEL, this is the sound model data
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/hardware/qcom/msm8x26/kernel-headers/sound/ |
lsm_params.h | 22 #include <sound/asound.h>
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/hardware/qcom/msm8x26/original-kernel-headers/sound/ |
lsm_params.h | 5 #include <sound/asound.h> 100 * For REG_SND_MODEL, this is size of sound model 105 * For REG_SND_MODEL, this is the sound model data
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/sound/ |
sfnt_info.h | 25 #include <sound/asound.h> 173 #define SNDRV_SFNT_SAMPLE_STEREO_LEFT 32 /* stereo left sound */ 174 #define SNDRV_SFNT_SAMPLE_STEREO_RIGHT 64 /* stereo right sound */
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/sound/ |
sfnt_info.h | 25 #include <sound/asound.h> 173 #define SNDRV_SFNT_SAMPLE_STEREO_LEFT 32 /* stereo left sound */ 174 #define SNDRV_SFNT_SAMPLE_STEREO_RIGHT 64 /* stereo right sound */
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/external/replicaisland/src/com/replica/replicaisland/ |
LaunchProjectileComponent.java | 51 private SoundSystem.Sound mShootSound; 180 SoundSystem sound = sSystemRegistry.soundSystem; local 181 if (sound != null) { 182 sound.play(mShootSound, false, SoundSystem.PRIORITY_NORMAL); 259 public final void setShootSound(SoundSystem.Sound shoot) {
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GameObjectFactory.java | [all...] |
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/audio/ |
OpenALAudio.java | 64 registerSound("ogg", Ogg.Sound.class);
66 registerSound("wav", Wav.Sound.class);
68 registerSound("mp3", Mp3.Sound.class);
115 if (soundClass == null) throw new GdxRuntimeException("Unknown file extension for sound: " + file);
119 throw new GdxRuntimeException("Error creating sound " + soundClass.getName() + " for file: " + file, ex);
346 /** Retains a list of the most recently played sounds and stops the sound played least recently if necessary for a new sound to
348 protected void retain (OpenALSound sound, boolean stop) {
354 // Stop the least recent sound (the one we are about to bump off the buffer)
358 recentSounds[mostRecetSound] = sound;
[all...] |
/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/audio/ |
OpenALAudio.java | 83 registerSound("ogg", Ogg.Sound.class);
85 registerSound("wav", Wav.Sound.class);
87 registerSound("mp3", Mp3.Sound.class);
138 if (soundClass == null) throw new GdxRuntimeException("Unknown file extension for sound: " + file);
142 throw new GdxRuntimeException("Error creating sound " + soundClass.getName() + " for file: " + file, ex);
364 /** Retains a list of the most recently played sounds and stops the sound played least recently if necessary for a new sound to
366 protected void retain (OpenALSound sound, boolean stop) {
372 // Stop the least recent sound (the one we are about to bump off the buffer)
376 recentSounds[mostRecetSound] = sound;
[all...] |
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
AndroidAudio.java | 36 import com.badlogic.gdx.audio.Sound;
169 public Sound newSound (FileHandle file) {
177 AndroidSound sound = new AndroidSound(soundPool, manager, soundPool.load(descriptor, 1));
local 179 return sound;
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/prebuilts/gdb/darwin-x86/lib/python2.7/test/ |
test_winsound.py | 14 def has_sound(sound): 15 """Find out if a particular event is configured with a default sound""" 23 "AppEvents\Schemes\Apps\.Default\{0}\.Default".format(sound)) 38 # scenario as they have no sound devices whatsoever (not even 165 # If it cannot find the specified sound, PlaySound uses the 166 # default system event sound entry instead. If the function 168 # sound, it makes no sound and returns FALSE. 186 # we'd really like to test is that no sound is played, but 217 else: # the first sound might already be finishe [all...] |
/prebuilts/gdb/linux-x86/lib/python2.7/test/ |
test_winsound.py | 14 def has_sound(sound): 15 """Find out if a particular event is configured with a default sound""" 23 "AppEvents\Schemes\Apps\.Default\{0}\.Default".format(sound)) 38 # scenario as they have no sound devices whatsoever (not even 165 # If it cannot find the specified sound, PlaySound uses the 166 # default system event sound entry instead. If the function 168 # sound, it makes no sound and returns FALSE. 186 # we'd really like to test is that no sound is played, but 217 else: # the first sound might already be finishe [all...] |
/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/ |
test_winsound.py | 14 def has_sound(sound): 15 """Find out if a particular event is configured with a default sound""" 23 "AppEvents\Schemes\Apps\.Default\{0}\.Default".format(sound)) 38 # scenario as they have no sound devices whatsoever (not even 165 # If it cannot find the specified sound, PlaySound uses the 166 # default system event sound entry instead. If the function 168 # sound, it makes no sound and returns FALSE. 186 # we'd really like to test is that no sound is played, but 217 else: # the first sound might already be finishe [all...] |
/prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/ |
test_winsound.py | 14 def has_sound(sound): 15 """Find out if a particular event is configured with a default sound""" 23 "AppEvents\Schemes\Apps\.Default\{0}\.Default".format(sound)) 38 # scenario as they have no sound devices whatsoever (not even 165 # If it cannot find the specified sound, PlaySound uses the 166 # default system event sound entry instead. If the function 168 # sound, it makes no sound and returns FALSE. 186 # we'd really like to test is that no sound is played, but 217 else: # the first sound might already be finishe [all...] |
/frameworks/support/v17/leanback/src/android/support/v17/leanback/widget/ |
SearchBar.java | 780 for (int sound : sounds) { 781 mSoundMap.put(sound, mSoundPool.load(context, sound, 1)); 789 int sound = mSoundMap.get(resId); 790 mSoundPool.play(sound, FULL_LEFT_VOLUME, FULL_RIGHT_VOLUME, DEFAULT_PRIORITY,
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/packages/apps/Messaging/src/com/android/messaging/util/ |
DebugUtils.java | 62 public static void maybePlayDebugNoise(final Context context, final int sound) { 75 if (sMediaPlayer[sound] != null) { 76 sMediaPlayer[sound].start();
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/frameworks/base/core/java/android/app/ |
NotificationManager.java | 62 * <li>Alerting the user by flashing the backlight, playing a sound, 297 if (notification.sound != null) { 298 notification.sound = notification.sound.getCanonicalUri(); 300 notification.sound.checkFileUriExposed("Notification.sound"); [all...] |
Notification.java | 115 * Use the default notification sound. This will ignore any given 116 * {@link #sound}. 329 * The sound to play. 336 * To play the default notification sound, see {@link #defaults}. 339 public Uri sound; field in class:Notification 352 * The audio stream type to use when playing the sound. 370 * The {@link AudioAttributes audio attributes} to use when playing the sound. 464 * set if you would only like the sound, vibrate and ticker to be played [all...] |
/frameworks/base/services/core/jni/ |
com_android_server_UsbMidiDevice.cpp | 33 #include <sound/asound.h>
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/external/strace/maint/ |
ioctls_sym.sh | 282 *sound/asequencer.h) 284 #include <sound/asound.h> 288 *sound/emu10k1.h) 290 #include <sound/asound.h>
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/frameworks/base/services/core/java/com/android/server/notification/ |
NotificationRecord.java | 147 || n.sound != null 212 pw.println(prefix + " sound=" + notification.sound);
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/prebuilts/gdb/darwin-x86/lib/python2.7/plat-mac/lib-scriptpackages/StdSuites/ |
__init__.py | 246 getbaseclasses(sound) 441 'snd ' : sound,
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/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/lib-scriptpackages/StdSuites/ |
__init__.py | 246 getbaseclasses(sound) 441 'snd ' : sound,
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/bionic/libc/kernel/uapi/sound/ |
asequencer.h | 21 #include <sound/asound.h>
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asoc.h | 22 #include <sound/asound.h>
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