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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
InterpolationTest.java 31 import com.badlogic.gdx.scenes.scene2d.Stage;
44 Stage stage; field in class:InterpolationTest
55 startPosition.set(stage.getWidth() - stage.getWidth() / 5f, stage.getHeight() - stage.getHeight() / 5f);
56 targetPosition.set(startPosition.x, stage.getHeight() / 5f);
84 stage = new Stage(new ScreenViewport());
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Scene2dTest.java 30 import com.badlogic.gdx.scenes.scene2d.Stage;
48 Stage stage; field in class:Scene2dTest
53 stage = new Stage();
54 Gdx.input.setInputProcessor(stage);
67 stage.addActor(actor);
89 stage.addActor(table);
99 stage.addActor(table);
137 stage.addActor(button);
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TableLayoutTest.java 26 import com.badlogic.gdx.scenes.scene2d.Stage;
36 Stage stage; field in class:TableLayoutTest
39 stage = new Stage();
40 Gdx.input.setInputProcessor(stage);
49 stage.addActor(table);
71 stage.addActor(table2);
92 stage.act(Gdx.graphics.getDeltaTime());
93 stage.draw();
    [all...]
ContainerTest.java 8 import com.badlogic.gdx.scenes.scene2d.Stage;
18 Stage stage; field in class:ContainerTest
23 stage = new Stage();
24 Gdx.input.setInputProcessor(stage);
32 stage.addActor(root);
82 stage.act();
83 stage.draw();
88 stage.getViewport().update(width, height, true)
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SimpleStageCullingTest.java 29 import com.badlogic.gdx.scenes.scene2d.Stage;
38 /** This is a simple demonstration of how to perform VERY basic culling on hierarchies of stage actors that do not scale or rotate.
45 /** We need to extend a base actor class so we can add the culling in the render method. We also add a method to get the stage
75 // we start by setting the stage coordinates to this
105 Stage stage; field in class:SimpleStageCullingTest
112 // create a stage and a camera controller so we can pan the view.
113 stage = new Stage();;
114 camController = new OrthoCamController((OrthographicCamera)stage.getCamera()); // we know it's an ortho cam at this point!
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StagePerformanceTest.java 28 import com.badlogic.gdx.scenes.scene2d.Stage;
41 Stage stage; field in class:StagePerformanceTest
51 stage = new Stage(new ScalingViewport(Scaling.fit, 24, 12));
67 stage.addActor(img);
81 stage.act(Gdx.graphics.getDeltaTime());
82 stage.getBatch().disableBlending();
83 Group root = stage.getRoot();
88 stage.draw();
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TableTest.java 26 import com.badlogic.gdx.scenes.scene2d.Stage;
38 Stage stage; field in class:TableTest
44 stage = new Stage();
45 Gdx.input.setInputProcessor(stage);
61 stage.addActor(root);
109 stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
110 stage.draw();
115 stage.getViewport().update(width, height, true);
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UISimpleTest.java 28 import com.badlogic.gdx.scenes.scene2d.Stage;
39 Stage stage; field in class:UISimpleTest
45 stage = new Stage();
46 Gdx.input.setInputProcessor(stage);
73 stage.addActor(table);
98 stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
99 stage.draw();
104 stage.getViewport().update(width, height, true)
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YDownTest.java 33 import com.badlogic.gdx.scenes.scene2d.Stage;
44 Stage stage; field in class:YDownTest
73 // a stage which uses our y-down camera and a simple actor (see MyActor below),
75 // set our y-down camera on the stage, the rest is just for demo purposes.
76 stage = new Stage();
77 stage.getViewport().setCamera(camera);
80 stage.addActor(image);
82 // finally we write up the stage as the input process and call it a day.
    [all...]
ViewportTest1.java 25 import com.badlogic.gdx.scenes.scene2d.Stage;
41 /** Cycles viewports while rendering a stage with a root Table for the layout. */
45 Stage stage; field in class:ViewportTest1
49 stage = new Stage();
62 stage.addActor(root);
64 viewports = getViewports(stage.getCamera());
67 stage.setViewport(viewports.first());
73 int index = (viewports.indexOf(stage.getViewport(), true) + 1) % viewports.size
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CpuSpriteBatchTest.java 31 import com.badlogic.gdx.scenes.scene2d.Stage;
60 private Stage stage; field in class:CpuSpriteBatchTest
70 stage = new Stage(new ExtendViewport(500, 500), batch);
72 Gdx.input.setInputProcessor(stage);
81 stage.addActor(group);
112 float x = MathUtils.random(margin, stage.getWidth() - margin);
113 float y = MathUtils.random(margin, stage.getHeight() - margin);
124 stage.act(Gdx.graphics.getDeltaTime())
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ColorTest.java 23 import com.badlogic.gdx.scenes.scene2d.Stage;
30 Stage stage; field in class:ColorTest
34 stage = new Stage(new ScreenViewport());
35 Gdx.input.setInputProcessor(stage);
41 stage.addActor(root);
96 stage.act(Math.min(Gdx.graphics.getDeltaTime(), 1 / 30f));
97 stage.draw();
102 stage.getViewport().update(width, height, true)
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StageTest.java 34 import com.badlogic.gdx.scenes.scene2d.Stage;
49 Stage stage; field in class:StageTest
50 Stage ui;
69 stage = new Stage(new ScreenViewport());
74 group.setX((float)Math.random() * (stage.getWidth() - NUM_SPRITES * (32 + SPACING)));
75 group.setY((float)Math.random() * (stage.getHeight() - NUM_SPRITES * (32 + SPACING)));
79 stage.addActor(group);
84 ui = new Stage(new ScreenViewport());
    [all...]
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_aaline.c 29 * AA line stage: AA lines are converted to texture mapped triangles.
88 struct draw_stage stage; member in struct:aaline_stage
352 struct pipe_context *pipe = aaline->stage.draw->pipe;
406 struct pipe_context *pipe = aaline->stage.draw->pipe;
500 struct pipe_context *pipe = aaline->stage.draw->pipe;
528 struct draw_context *draw = aaline->stage.draw;
545 aaline_stage( struct draw_stage *stage )
547 return (struct aaline_stage *) stage;
556 aaline_line(struct draw_stage *stage, struct prim_header *header)
558 const struct aaline_stage *aaline = aaline_stage(stage);
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draw_pipe_aapoint.c 29 * AA point stage: AA points are converted to quads and rendered with a
86 struct draw_stage stage; member in struct:aapoint_stage
501 struct pipe_context *pipe = aapoint->stage.draw->pipe;
551 struct draw_context *draw = aapoint->stage.draw;
568 aapoint_stage( struct draw_stage *stage )
570 return (struct aapoint_stage *) stage;
580 aapoint_point(struct draw_stage *stage, struct prim_header *header)
582 const struct aapoint_stage *aapoint = aapoint_stage(stage);
632 v[i] = dup_vert(stage, header->v[0], i);
669 stage->next->tri( stage->next, &tri )
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  /external/mesa3d/src/gallium/drivers/softpipe/
sp_quad_fs.c 52 struct quad_stage stage; /**< base class */ member in struct:quad_shade_stage
169 qss->stage.softpipe = softpipe;
170 qss->stage.begin = shade_begin;
171 qss->stage.run = shade_quads;
172 qss->stage.destroy = shade_destroy;
174 return &qss->stage;
  /external/apache-commons-math/src/main/java/org/apache/commons/math/analysis/integration/
SimpsonIntegrator.java 76 final double s = (4 * qtrap.stage(f, min, max, 1) - qtrap.stage(f, min, max, 0)) / 3.0;
82 double oldt = qtrap.stage(f, min, max, 0);
84 final double t = qtrap.stage(f, min, max, i);
  /external/glide/library/src/main/java/com/bumptech/glide/load/engine/
EngineRunnable.java 14 * In the first stage, this class attempts to decode a resource
16 * this class then requests to be posted again. During the second stage this class then attempts to use the
33 private Stage stage; field in class:EngineRunnable
40 this.stage = Stage.CACHE;
81 return stage == Stage.CACHE;
90 stage = Stage.SOURCE
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  /external/libgdx/tests/gdx-tests-lwjgl3/src/com/badlogic/gdx/tests/lwjgl3/
Lwjgl3TestStarter.java 30 import com.badlogic.gdx.scenes.scene2d.Stage;
49 private Stage stage; field in class:Lwjgl3TestStarter.TestChooser
56 stage = new Stage(new ScreenViewport());
57 Gdx.input.setInputProcessor(stage);
61 stage.addActor(container);
69 stage.setScrollFocus(scroll);
111 stage.act(1f);
112 stage.act(1f)
    [all...]
  /external/guice/core/src/com/google/inject/internal/
InjectorShell.java 30 import com.google.inject.Stage;
79 private Stage stage; field in class:InjectorShell.Builder
84 Builder stage(Stage stage) { method in class:InjectorShell.Builder
85 this.stage = stage;
93 this.stage = options.stage;
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/net/
NetAPITest.java 31 import com.badlogic.gdx.scenes.scene2d.Stage;
44 Stage stage; field in class:NetAPITest
68 stage.dispose();
79 stage = new Stage();
80 Gdx.input.setInputProcessor(stage);
89 stage.addActor(statusLabel);
149 stage.addActor(btnCancel);
154 stage.addActor(btnDownloadImage);
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
WidgetGroup.java 22 import com.badlogic.gdx.scenes.scene2d.Stage;
98 Stage stage = getStage(); local
99 if (stage != null && parent == stage.getRoot()) {
100 parentWidth = stage.getWidth();
101 parentHeight = stage.getHeight();
  /device/linaro/hikey/l-loader/
gen_loader.py 34 stage = 0 variable in class:generator
109 if (self.stage == 1):
114 elif (self.stage == 2):
128 print "wrong stage ", stage, "is specified"
131 if (self.idx == 0) and (self.stage == 1):
152 if (self.idx == 0) and (self.stage == 1):
162 if self.stage == 1:
164 elif self.stage == 2:
177 if self.stage == 1
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_shader.cpp 84 unsigned int stage; local
86 for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
88 (struct brw_shader *)shProg->_LinkedShaders[stage];
99 ctx->Driver.NewProgram(ctx, targets[stage], shader->base.Name);
107 if (stage == 0) {
143 bool output = stage == MESA_SHADER_FRAGMENT;
144 bool temp = stage == MESA_SHADER_FRAGMENT;
145 bool uniform = stage == MESA_SHADER_FRAGMENT
    [all...]
  /external/mesa3d/src/mesa/tnl/
t_vb_vertex.c 51 #define VERTEX_STAGE_DATA(stage) ((struct vertex_stage_data *)stage->privatePtr)
138 struct tnl_pipeline_stage *stage )
140 struct vertex_stage_data *store = (struct vertex_stage_data *)stage->privatePtr;
211 * is essentially required to be in this stage.
233 struct tnl_pipeline_stage *stage )
239 stage->privatePtr = CALLOC(sizeof(*store));
240 store = VERTEX_STAGE_DATA(stage);
259 static void dtr( struct tnl_pipeline_stage *stage )
261 struct vertex_stage_data *store = VERTEX_STAGE_DATA(stage);
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Completed in 972 milliseconds

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