/frameworks/base/libs/hwui/ |
GlopBuilder.cpp | 644 // the stencil buffer and if stencil highlight debugging is on 647 && mRenderState.stencil().isTestEnabled();
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/frameworks/base/opengl/java/android/opengl/ |
GLES30.java | [all...] |
/external/vulkan-validation-layers/tests/ |
layer_validation_tests.cpp | 442 // Make sure stencilTestEnable is set so that Stencil fail test will work 444 VkStencilOpState stencil = {}; local 445 stencil.failOp = VK_STENCIL_OP_KEEP; 446 stencil.passOp = VK_STENCIL_OP_KEEP; 447 stencil.depthFailOp = VK_STENCIL_OP_KEEP; 448 stencil.compareOp = VK_COMPARE_OP_NEVER; 458 ds_ci.front = stencil; 459 ds_ci.back = stencil; [all...] |
vkrenderframework.cpp | 349 clear.depthStencil.stencil = m_stencil_clear_color; 374 // depth/stencil attachment [all...] |
/external/deqp/framework/common/ |
tcuTexture.cpp | [all...] |
tcuTextureUtil.cpp | 214 // It is never allowed to access combined depth-stencil format with getPixel(). 215 // Instead either getPixDepth() or getPixStencil(), or effective depth- or stencil- 420 Vec4(0.0f, 0.0f, 0.0f, 0.0f)); // Depth / stencil formats. 770 void clearStencil (const PixelBufferAccess& access, int stencil) 774 clear(getEffectiveDepthStencilAccess(access, Sampler::MODE_STENCIL), tcu::UVec4(stencil, 0u, 0u, 0u)); [all...] |
tcuTexture.hpp | 253 // Depth stencil mode 393 void setPixStencil (int stencil, int x, int y, int z = 0) const; [all...] |
/external/ImageMagick/MagickCore/ |
xwindow.c | 568 if (annotate_info->stencil == ForegroundStencil) 597 if ((annotate_info->stencil == ForegroundStencil) || 598 (annotate_info->stencil == OpaqueStencil)) 612 if (annotate_info->stencil == BackgroundStencil) [all...] |
/external/mesa3d/src/mesa/main/ |
pack.c | 5256 GLubyte *stencil = (GLubyte *) malloc(n * sizeof(GLubyte)); local [all...] |
/external/deqp/external/vulkancts/framework/vulkan/ |
vkStructTypes.inl | 1084 deUint32 stencil; [all...] |
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
d3d11_context.h | [all...] |
/external/mesa3d/src/gallium/drivers/svga/svgadump/ |
svga_dump.c | [all...] |
/external/deqp/framework/opengl/ |
gluCallLogWrapper.inl | 363 void CallLogWrapper::glClearBufferfi (glw::GLenum buffer, glw::GLint drawbuffer, glw::GLfloat depth, glw::GLint stencil) 366 m_log << TestLog::Message << "glClearBufferfi(" << getBufferStr(buffer) << ", " << drawbuffer << ", " << depth << ", " << stencil << ");" << TestLog::EndMessage; 367 m_gl.clearBufferfi(buffer, drawbuffer, depth, stencil); 426 void CallLogWrapper::glClearNamedFramebufferfi (glw::GLuint framebuffer, glw::GLenum buffer, const glw::GLfloat depth, glw::GLint stencil) 429 m_log << TestLog::Message << "glClearNamedFramebufferfi(" << framebuffer << ", " << toHex(buffer) << ", " << depth << ", " << stencil << ");" << TestLog::EndMessage; 430 m_gl.clearNamedFramebufferfi(framebuffer, buffer, depth, stencil); [all...] |
/development/ndk/platforms/android-18/include/GLES3/ |
gl3.h | [all...] |
/development/ndk/platforms/android-21/include/GLES3/ |
gl3.h | [all...] |
/device/generic/goldfish-opengl/system/include/GLES3/ |
gl3.h | [all...] |
/external/deqp/framework/opengl/wrapper/ |
glwApi.inl | [all...] |
glwFunctionTypes.inl | 56 typedef GLW_APICALL void (GLW_APIENTRY* glClearBufferfiFunc) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 65 typedef GLW_APICALL void (GLW_APIENTRY* glClearNamedFramebufferfiFunc) (GLuint framebuffer, GLenum buffer, const GLfloat depth, GLint stencil); [all...] |
/prebuilts/ndk/current/platforms/android-18/arch-arm/usr/include/GLES3/ |
gl3.h | [all...] |
/prebuilts/ndk/current/platforms/android-18/arch-mips/usr/include/GLES3/ |
gl3.h | [all...] |
/prebuilts/ndk/current/platforms/android-18/arch-x86/usr/include/GLES3/ |
gl3.h | [all...] |
/prebuilts/ndk/current/platforms/android-19/arch-arm/usr/include/GLES3/ |
gl3.h | [all...] |
/prebuilts/ndk/current/platforms/android-19/arch-mips/usr/include/GLES3/ |
gl3.h | [all...] |
/prebuilts/ndk/current/platforms/android-19/arch-x86/usr/include/GLES3/ |
gl3.h | [all...] |
/prebuilts/ndk/current/platforms/android-21/arch-arm/usr/include/GLES3/ |
gl3.h | [all...] |