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  /external/deqp/external/vulkancts/modules/vulkan/shaderrender/
vktShaderRenderOperatorTests.cpp 678 std::ostringstream vtx; local
680 std::ostringstream& op = m_isVertexCase ? vtx : frag;
685 vtx << header;
702 vtx << "layout(location = 0) in highp vec4 a_position;\n";
704 vtx << "layout(location = " << 4 + inputNdx << ") in " << inputPrecision[inputNdx] << " vec4 a_in" << inputNdx << ";\n";
711 vtx << "layout(location = 0) out mediump vec4 v_color;\n";
718 vtx << "layout(location = " << inputNdx + 1 << ") out " << inputPrecision[inputNdx] << " vec4 v_in" << inputNdx << ";\n";
723 vtx << "\n";
724 vtx << "void main()\n";
725 vtx << "{\n"
    [all...]
  /external/deqp/modules/gles3/functional/
es3fShaderOperatorTests.cpp 697 ostringstream vtx; local
699 ostringstream& op = m_isVertexCase ? vtx : frag;
701 vtx << "#version 300 es\n";
718 vtx << "in highp vec4 a_position;\n";
720 vtx << "in " << inputPrecision[i] << " vec4 a_in" << i << ";\n";
727 vtx << "out mediump vec4 v_color;\n";
734 vtx << "out " << inputPrecision[i] << " vec4 v_in" << i << ";\n";
739 vtx << "\n";
740 vtx << "void main()\n";
741 vtx << "{\n"
    [all...]
  /external/mesa3d/src/gallium/drivers/nv50/
nv50_vbo.c 78 so->element[i].state = nv50_format_table[fmt].vtx;
90 so->element[i].state = nv50_format_table[fmt].vtx;
  /external/mesa3d/src/gallium/drivers/nvc0/
nvc0_vbo.c 82 so->element[i].state = nvc0_format_table[fmt].vtx;
94 so->element[i].state = nvc0_format_table[fmt].vtx;
362 BCTX_REFN(nvc0->bufctx_3d, VTX, res, RD);
402 BCTX_REFN(nvc0->bufctx_3d, VTX, buf, RD);
  /frameworks/base/rs/java/android/renderscript/
RenderScript.java     [all...]
  /external/opencv/cv/include/
cvcompat.h 827 CvGraphVtx* vtx CV_DEFAULT(NULL),
835 temp_scanner = cvCreateGraphScanner( graph, vtx, mask );
    [all...]
  /external/opencv3/modules/imgproc/include/opencv2/
imgproc.hpp 954 std::vector<Vertex> vtx; member in class:cv::Subdiv2D
    [all...]
  /frameworks/native/opengl/libagl/
primitives.cpp 393 vertex_t* const vtx[3] = { v0, v1, v2 }; local
401 vertex_t* const v = vtx[j];
    [all...]
  /external/mesa3d/src/gallium/drivers/nv50/codegen/
nv50_ir_from_sm4.cpp     [all...]
  /frameworks/rs/driver/
rsdRuntimeStubs.cpp 813 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; local
817 attribs[0].set(GL_FLOAT, 3, 12, false, (size_t)vtx, "ATTRIB_position");
    [all...]
  /external/mesa3d/src/mesa/vbo/
vbo_exec_array.c 75 assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj));
    [all...]

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