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  /external/opencv3/cmake/
OpenCVFindIntelPerCSDK.cmake 6 find_path(INTELPERC_INCLUDE_DIR "pxcsession.h" PATHS "$ENV{PCSDK_DIR}include" DOC "Path to Intel Perceptual Computing SDK interface headers")
7 find_file(INTELPERC_LIBRARIES "libpxc.lib" PATHS "$ENV{PCSDK_DIR}lib/x64" DOC "Path to Intel Perceptual Computing SDK interface libraries")
9 find_path(INTELPERC_INCLUDE_DIR "pxcsession.h" PATHS "$ENV{PCSDK_DIR}include" DOC "Path to Intel Perceptual Computing SDK interface headers")
10 find_file(INTELPERC_LIBRARIES "libpxc.lib" PATHS "$ENV{PCSDK_DIR}lib/Win32" DOC "Path to Intel Perceptual Computing SDK interface libraries")
17 message(WARNING "Intel Perceptual Computing SDK library directory (set by INTELPERC_LIB_DIR variable) is not found or does not have Intel Perceptual Computing SDK libraries.")
  /external/opencv3/doc/tutorials/highgui/
intelperc.markdown 1 Using Creative Senz3D and other Intel Perceptual Computing SDK compatible depth sensors {#tutorial_intelperc}
4 Depth sensors compatible with Intel Perceptual Computing SDK are supported through VideoCapture
10 -# Install Intel Perceptual Computing SDK (from here <http://www.intel.com/software/perceptual>).
12 -# Configure OpenCV with Intel Perceptual Computing SDK support by setting WITH_INTELPERC flag in
13 CMake. If Intel Perceptual Computing SDK is found in install folders OpenCV will be built with
14 Intel Perceptual Computing SDK library (see a status INTELPERC in CMake log). If CMake process
15 doesn't find Intel Perceptual Computing SDK installation folder automatically, the user should
  /external/ImageMagick/PerlMagick/t/reference/read/
input_ico.miff 7 rendering-intent=Perceptual
input_im1.miff 7 rendering-intent=Perceptual
input_null_DarkOrange.miff 7 rendering-intent=Perceptual
input_null_black.miff 7 rendering-intent=Perceptual
input_null_white.miff 7 rendering-intent=Perceptual
input_wbmp.miff 7 rendering-intent=Perceptual
input_xbm.miff 7 rendering-intent=Perceptual
input_xc_black.miff 7 rendering-intent=Perceptual
granite.miff 8 rendering-intent=Perceptual
input_tim.miff 7 rendering-intent=Perceptual
  /external/ImageMagick/PerlMagick/t/reference/composite/
Out.miff 8 rendering-intent=Perceptual
Xor.miff 8 rendering-intent=Perceptual
  /external/ImageMagick/PerlMagick/t/reference/filter/
AdaptiveThreshold.miff 8 rendering-intent=Perceptual
Segment.miff 8 rendering-intent=Perceptual
Chop.miff 8 rendering-intent=Perceptual
  /external/ImageMagick/Magick++/lib/Magick++/
Statistic.h 94 // Destroy channel perceptual hash
103 // Does object contain valid channel perceptual hash?
256 // Destroy image perceptual hash
262 // Returns the perceptual hash for the specified channel
265 // Does object contain valid perceptual hash?
  /external/webrtc/webrtc/modules/audio_coding/codecs/ilbc/
abs_quant.c 53 where the perceptual weighting filter is updated at the subframe
64 /* Calculate the weighted residual, switch perceptual weighting
abs_quant_loop.c 84 /* Update perceptual weighting filter at subframe border */
  /external/speex/libspeex/
modes.h 124 spx_word16_t gamma1; /**< Perceptual filter parameter #1 */
125 spx_word16_t gamma2; /**< Perceptual filter parameter #2 */
140 spx_word16_t gamma1; /**< Perceptual filter parameter #1 */
141 spx_word16_t gamma2; /**< Perceptual filter parameter #1 */
sb_celp.h 55 spx_word16_t gamma1; /**< Perceptual weighting coef 1 */
56 spx_word16_t gamma2; /**< Perceptual weighting coef 2 */
70 spx_mem_t *mem_sw; /**< Perceptual signal memory */
  /external/libvorbis/doc/
vorbis-fidelity.html 108 <p>Perceptual codecs are most concerned with subjective, not objective,
109 quality. This is why evaluating a perceptual codec via distortion
115 and transistors, whereas the subjective differences in perceptual
132 <p>As compared to an original signal using hard metrics, all perceptual
  /frameworks/av/media/libstagefright/codecs/aacenc/inc/
line_pe.h 19 Content: Perceptual entropie module structure and functions
  /external/pdfium/third_party/lcms2-2.6/src/
cmssamp.c 145 // in the profile. For doing that, we use perceptual intent in input direction:
146 // Lab (0, 0, 0) -> [Perceptual] Profile -> CMYK -> [Rel. colorimetric] Profile -> Lab
212 // v4 + perceptual & saturation intents does have its own black point, and it is
217 // Matrix shaper share MRC & perceptual intents
221 // Get Perceptual black out of v4 profiles. That is fixed for perceptual & saturation intents
400 // v4 + perceptual & saturation intents does have its own black point, and it is
405 // Matrix shaper share MRC & perceptual intents
409 // Get Perceptual black out of v4 profiles. That is fixed for perceptual & saturation intent
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