HomeSort by relevance Sort by last modified time
    Searched full:aabbmin0 (Results 1 - 2 of 2) sorted by null

  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionDispatch/
btCompoundCollisionAlgorithm.cpp 131 btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
132 childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
141 if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
174 m_dispatchInfo.m_debugDraw->drawAabb(aabbMin0,aabbMax0,btVector3(1,1,1));
299 btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
313 childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
316 if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
btCompoundCompoundCollisionAlgorithm.cpp 158 btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
159 childShape0->getAabb(newChildWorldTrans0,aabbMin0,aabbMax0);
168 if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
363 btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
382 childShape0->getAabb(newChildWorldTrans0,aabbMin0,aabbMax0);
401 if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))

Completed in 2979 milliseconds