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  /frameworks/base/libs/hwui/renderstate/
RenderState.cpp 334 int alphaLocation = -1;
338 alphaLocation = fill.program->getAttrib("vtxAlpha");
339 glEnableVertexAttribArray(alphaLocation);
340 glVertexAttribPointer(alphaLocation, 1, GL_FLOAT, GL_FALSE, vertices.stride, alphaCoords);
389 glDisableVertexAttribArray(alphaLocation);

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