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    Searched full:attr_position (Results 1 - 5 of 5) sorted by null

  /frameworks/wilhelm/src/
handler_bodies.c 59 // SL_OBJECTID_AUDIOPLAYER, ATTR_POSITION
66 return ATTR_POSITION;
70 // SL_OBJECTID_MIDIPLAYER, ATTR_POSITION
74 return ATTR_POSITION;
158 // XA_OBJECTID_MEDIAPLAYER, ATTR_POSITION
164 return ATTR_POSITION;
attr.h 42 #define ATTR_POSITION (1 << ATTR_INDEX_POSITION)
sync.c 79 if (attributesMask & (ATTR_POSITION | ATTR_TRANSPORT)) {
  /frameworks/wilhelm/src/itf/
ISeek.c 38 interface_unlock_exclusive_attributes(thiz, ATTR_POSITION);
  /prebuilts/misc/windows/sdl2/test/
testgles2.c 359 GLint attr_position; member in struct:shader_data
605 data->attr_position = GL_CHECK(ctx.glGetAttribLocation(data->shader_program, "av4position"));
614 GL_CHECK(ctx.glEnableVertexAttribArray(data->attr_position));
618 GL_CHECK(ctx.glVertexAttribPointer(data->attr_position, 3, GL_FLOAT, GL_FALSE, 0, _vertices));

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