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Searched
full:cross2d
(Results
1 - 1
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1
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/external/deqp/framework/referencerenderer/
rrRenderer.cpp
479
float
cross2D
(const tcu::Vec2& a, const tcu::Vec2& b)
633
const float visibleArea = de::abs(
cross2D
(to2DCartesian(clipVec4ToVec4(v1.position)) - to2DCartesian(clipVec4ToVec4(v0.position)),
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