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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/
DepthTestAttribute.java 42 public boolean depthMask;
48 public DepthTestAttribute (boolean depthMask) {
49 this(GL20.GL_LEQUAL, depthMask);
56 public DepthTestAttribute (int depthFunc, boolean depthMask) {
57 this(depthFunc, 0, 1, depthMask);
64 public DepthTestAttribute (int depthFunc, float depthRangeNear, float depthRangeFar, boolean depthMask) {
65 this(Type, depthFunc, depthRangeNear, depthRangeFar, depthMask);
68 public DepthTestAttribute (final long type, int depthFunc, float depthRangeNear, float depthRangeFar, boolean depthMask) {
74 this.depthMask = depthMask;
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
RenderContext.java 35 private boolean depthMask;
48 depthMask = true;
59 if (!depthMask) Gdx.gl.glDepthMask(true);
65 public void setDepthMask (final boolean depthMask) {
66 if (this.depthMask != depthMask) Gdx.gl.glDepthMask(this.depthMask = depthMask);
  /frameworks/rs/
rsProgramStore.cpp 26 bool depthMask, bool ditherEnable,
40 mHal.state.depthWriteEnable = depthMask;
88 bool depthMask, bool ditherEnable,
103 if (existing->mHal.state.depthWriteEnable != depthMask) continue;
114 depthMask, ditherEnable,
148 bool depthMask, bool ditherEnable,
156 depthMask, ditherEnable,
rsProgramStore.h 68 bool depthMask, bool ditherEnable,
79 bool depthMask, bool ditherEnable,
rsg.spec 7 param bool depthMask
  /external/deqp/modules/gles2/functional/
es2fDepthStencilClearTests.cpp 74 , depthMask (false)
86 bool depthMask;
254 clear->depthMask = m_masked ? rnd.getBool() : true;
304 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE);
315 gl.depthMask (GL_TRUE);
331 gl.depthMask(GL_FALSE);
352 gl.depthMask(GL_TRUE);
421 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask)
es2fRandomFragmentOpTests.cpp 112 dst.depthMask = src.depthWriteMask;
323 gl.depthMask(GL_TRUE);
  /external/mesa3d/src/mapi/glapi/gen/
gles_api.py 64 'DepthMask',
322 "DepthMask",
  /external/mesa3d/src/mesa/main/
depth.c 122 if (ctx->Driver.DepthMask)
123 ctx->Driver.DepthMask( ctx, flag );
  /external/deqp/modules/gles3/functional/
es3fDepthStencilClearTests.cpp 74 , depthMask (false)
86 bool depthMask;
257 clear->depthMask = m_masked ? rnd.getBool() : true;
307 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE);
318 gl.depthMask (GL_TRUE);
334 gl.depthMask(GL_FALSE);
355 gl.depthMask(GL_TRUE);
424 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask)
es3fRandomFragmentOpTests.cpp 112 dst.depthMask = src.depthWriteMask;
323 gl.depthMask(GL_TRUE);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
ParticleShader.java 277 boolean depthMask = true;
290 depthMask = dta.depthMask;
298 context.setDepthMask(depthMask);
  /external/deqp/framework/referencerenderer/
rrRenderState.hpp 238 bool depthMask;
272 , depthMask (true)
  /external/mesa3d/src/mesa/drivers/common/
driverfuncs.c 132 driver->DepthMask = NULL;
257 ctx->Driver.DepthMask(ctx, ctx->Depth.Mask);
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 41 gl->depthMask = &glDepthMask;
glwInitES20.inl 41 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
glwFunctions.inl 126 glDepthMaskFunc depthMask;
    [all...]
glwInitES30Direct.inl 63 gl->depthMask = &glDepthMask;
  /external/deqp/framework/opengl/
gluES3PlusWrapperFuncs.inl 69 dst->depthMask = src.depthMask;
  /external/skia/src/gpu/gl/
GrGLAssembleInterface.cpp 134 GET_PROC(DepthMask);
581 GET_PROC(DepthMask);
    [all...]
  /external/deqp/framework/opengl/simplereference/
sglrContextWrapper.cpp 351 m_curCtx->depthMask(mask);
sglrGLContext.hpp 145 virtual void depthMask (deBool mask);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
DefaultShader.java     [all...]
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_state.c 526 ctx->Driver.DepthMask = nouveau_depth_mask;
  /system/core/libpixelflinger/include/pixelflinger/
pixelflinger.h 281 void (*depthMask)(void* c, GGLboolean flag);

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