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    Searched full:depthmax (Results 1 - 11 of 11) sorted by null

  /external/mesa3d/src/mesa/main/
viewport.c 161 GLfloat depthMax = 65535.0F; /* sorf of arbitrary */
173 0.0F, 1.0F, depthMax);
pack.h 122 GLenum dstType, GLvoid *dest, GLuint depthMax,
state.c 280 const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
282 ASSERT(depthMax > 0);
292 depthMax);
pack.c     [all...]
framebuffer.c 57 * good values for DepthMax for Z vertex transformation purposes
  /external/mesa3d/src/mesa/swrast/
s_copypix.c 211 const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
214 if (depthMax <= 0xffffff &&
230 z[i] = depthMax;
s_span.c 69 const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
71 span->z = FloatToFixed(ctx->Current.RasterPos[2] * depthMax + 0.5F);
73 GLfloat tmpf = ctx->Current.RasterPos[2] * depthMax;
74 tmpf = MIN2(tmpf, depthMax);
    [all...]
s_depth.c 183 * [0, DepthMax].
184 * ex: If the Z buffer has 24 bits, DepthMax = 0xffffff.
s_drawpix.c 367 const GLuint depthMax = ctx->DrawBuffer->_DepthMax;
389 GL_UNSIGNED_INT, span.array->z, depthMax,
  /external/mesa3d/src/mesa/math/
m_matrix.h 126 GLfloat zNear, GLfloat zFar, GLfloat depthMax);
m_matrix.c     [all...]

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