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Searched
full:dobicubic
(Results
1 - 7
of
7
) sorted by null
/external/skia/src/image/
SkImageShader.cpp
112
bool
doBicubic
;
114
GrSkFilterQualityToGrFilterMode(filterQuality, viewM, this->getLocalMatrix(), &
doBicubic
);
122
if (
doBicubic
) {
/external/skia/src/core/
SkBitmapProcShader.cpp
326
bool
doBicubic
;
329
&
doBicubic
);
340
if (
doBicubic
) {
SkLightingShader.cpp
373
bool
doBicubic
;
378
&
doBicubic
);
379
SkASSERT(!
doBicubic
);
385
&
doBicubic
);
386
SkASSERT(!
doBicubic
);
/external/skia/src/gpu/
SkGpuDevice_drawTexture.cpp
162
bool
doBicubic
;
165
&
doBicubic
);
166
const GrTextureParams::FilterMode* filterMode =
doBicubic
? nullptr : &fm;
SkGpuDevice.cpp
860
bool
doBicubic
;
862
GrSkFilterQualityToGrFilterMode(quality, viewMatrix, SkMatrix::I(), &
doBicubic
);
865
if (
doBicubic
) {
[
all
...]
SkGr.cpp
606
bool*
doBicubic
) {
607
*
doBicubic
= false;
630
*
doBicubic
= GrBicubicEffect::ShouldUseBicubic(matrix, &textureFilterMode);
/external/skia/include/gpu/
SkGr.h
82
bool*
doBicubic
);
Completed in 654 milliseconds