/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/ |
ContactImpulse.java | 19 /** Contact impulses for reporting. Impulses are used instead of forces because sub-step forces may approach infinity for rigid
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ContactListener.java | 36 * This lets you inspect a contact after the solver is finished. This is useful for inspecting impulses. Note: the contact 37 * manifold does not include time of impact impulses, which can be arbitrarily large if the sub-step is small. Hence the
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/ |
ContactImpulse.java | 19 /** Contact impulses for reporting. Impulses are used instead of forces because sub-step forces may approach infinity for rigid
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ContactListener.java | 36 * This lets you inspect a contact after the solver is finished. This is useful for inspecting impulses. Note: the contact 37 * manifold does not include time of impact impulses, which can be arbitrarily large if the sub-step is small. Hence the
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/callbacks/ |
ContactImpulse.java | 32 * Contact impulses for reporting. Impulses are used instead of forces because sub-step forces may
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ContactListener.java | 77 * for inspecting impulses. 78 * Note: the contact manifold does not include time of impact impulses, which can be
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/ |
b2WorldCallbacks.h | 62 /// Contact impulses for reporting. Impulses are used instead of forces because 109 /// for inspecting impulses. 110 /// Note: the contact manifold does not include time of impact impulses, which can be
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b2Island.cpp | 119 impulses and the bodies velocities/positions. The impulses are held inside the 270 // Store impulses for warm starting 458 // starting impulses were applied in the discrete solver.
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/ |
btMultiBodyConstraint.h | 32 btAlignedObjectArray<btScalar> m_deltaVelocities; //holds joint-space vectors of all the constrained trees accumulating the effect of corrective impulses applied in SI 63 // cached impulses. (one per row.)
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btMultiBodySolverConstraint.h | 77 //for writing back applied impulses
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btMultiBodyPoint2Point.cpp | 36 m_data.resize(BTMBP2PCONSTRAINT_DIM);//at least store the applied impulses 46 m_data.resize(BTMBP2PCONSTRAINT_DIM);//at least store the applied impulses
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btMultiBodyConstraint.cpp | 137 //determine the velocity response of multibodyA to reaction impulses of this constraint (i.e. A[i,i] for i=1,...n_con: multibody's inverse inertia with respect to this 1D constraint) 198 //determine velocity response of multibodyB to reaction impulses of this constraint (i.e. A[i,i] for i=1,...n_con: multibody's inverse inertia with respect to this 1D constraint)
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/external/replicaisland/src/com/replica/replicaisland/ |
PhysicsComponent.java | 21 * calculation based on mass, impulses, friction, and collisions. 57 // we look to user data so that other code can provide impulses 206 // TODO: Deal impulses both ways.
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/packages/experimental/DreamTheater/src/com/android/dreamtheater/ |
BouncyDroid.java | 85 LinkedList<Vec> impulses = new LinkedList<Vec>(); field in class:BouncyDroid.BouncyView.World.Body 94 impulses.add(f); 104 for (Vec f : impulses) { 107 impulses.clear();
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/system/extras/tests/sdcard/ |
plot_sdcard.py | 237 gp('set data style impulses') 253 with_='impulses ls %d' % styles[dataset.name]) 256 with_='impulses ls %d' % styles[dataset.name]) 268 gp('set data style impulses')
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/external/webrtc/webrtc/modules/audio_device/ios/ |
audio_device_unittest_ios.cc | 74 // Sets the number of impulses per second in the latency test. 77 // Length of round-trip latency measurements. Number of transmitted impulses 242 // Inserts periodic impulses and measures the latency between the time of 256 // Insert periodic impulses in first two samples of |destination|. 277 // Detect received impulses in |source|, derive time between transmission and 817 // - Insert impulses periodically on the output side. 818 // - Detect the impulses on the input side. [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/ |
ManifoldPoint.java | 61 * Note: the impulses are used for internal caching and may not
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/external/webrtc/webrtc/modules/audio_device/android/ |
audio_device_unittest.cc | 75 // Sets the number of impulses per second in the latency test. 77 // Length of round-trip latency measurements. Number of transmitted impulses 248 // Inserts periodic impulses and measures the latency between the time of 263 // Insert periodic impulses in first two samples of |destination|. 284 // Detect received impulses in |source|, derive time between transmission and [all...] |
/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/ |
b2Collision.h | 67 /// Note: the impulses are used for internal caching and may not 114 /// point count, impulses, etc. The radii must come from the shapes
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/ |
Island.java | 130 impulses and the bodies velocities/positions. The impulses are held inside the 327 // Store impulses for warm starting 503 // starting impulses were applied in the discrete solver.
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
Box2DTest.java | 195 // System.out.println("post solve, normal impulses: " + ni[0] + ", " + ni[1] + ", tangent impulses: " + ti[0] + ", " + ti[1]);
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/ |
b2Contact.cpp | 196 // stored impulses to warm start the solver.
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/external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/ |
b2FrictionJoint.cpp | 109 // Scale impulses to support a variable time step.
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/ |
btConeTwistConstraint.h | 271 // note: if q violates the joint limits, the internal target is clamped to avoid conflicting impulses (very bad for stability)
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/external/libvorbis/doc/vorbisenc/ |
vorbis_encode_ctl.html | 93 strong impulses, thus improving the accuracy of impulse encoding.</dd><p>
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