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  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/com/badlogic/gdx/physics/box2d/
ContactImpulse.java 19 /** Contact impulses for reporting. Impulses are used instead of forces because sub-step forces may approach infinity for rigid
ContactListener.java 36 * This lets you inspect a contact after the solver is finished. This is useful for inspecting impulses. Note: the contact
37 * manifold does not include time of impact impulses, which can be arbitrarily large if the sub-step is small. Hence the
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/
ContactImpulse.java 19 /** Contact impulses for reporting. Impulses are used instead of forces because sub-step forces may approach infinity for rigid
ContactListener.java 36 * This lets you inspect a contact after the solver is finished. This is useful for inspecting impulses. Note: the contact
37 * manifold does not include time of impact impulses, which can be arbitrarily large if the sub-step is small. Hence the
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/callbacks/
ContactImpulse.java 32 * Contact impulses for reporting. Impulses are used instead of forces because sub-step forces may
ContactListener.java 77 * for inspecting impulses.
78 * Note: the contact manifold does not include time of impact impulses, which can be
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/
b2WorldCallbacks.h 62 /// Contact impulses for reporting. Impulses are used instead of forces because
109 /// for inspecting impulses.
110 /// Note: the contact manifold does not include time of impact impulses, which can be
b2Island.cpp 119 impulses and the bodies velocities/positions. The impulses are held inside the
270 // Store impulses for warm starting
458 // starting impulses were applied in the discrete solver.
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/Featherstone/
btMultiBodyConstraint.h 32 btAlignedObjectArray<btScalar> m_deltaVelocities; //holds joint-space vectors of all the constrained trees accumulating the effect of corrective impulses applied in SI
63 // cached impulses. (one per row.)
btMultiBodySolverConstraint.h 77 //for writing back applied impulses
btMultiBodyPoint2Point.cpp 36 m_data.resize(BTMBP2PCONSTRAINT_DIM);//at least store the applied impulses
46 m_data.resize(BTMBP2PCONSTRAINT_DIM);//at least store the applied impulses
btMultiBodyConstraint.cpp 137 //determine the velocity response of multibodyA to reaction impulses of this constraint (i.e. A[i,i] for i=1,...n_con: multibody's inverse inertia with respect to this 1D constraint)
198 //determine velocity response of multibodyB to reaction impulses of this constraint (i.e. A[i,i] for i=1,...n_con: multibody's inverse inertia with respect to this 1D constraint)
  /external/replicaisland/src/com/replica/replicaisland/
PhysicsComponent.java 21 * calculation based on mass, impulses, friction, and collisions.
57 // we look to user data so that other code can provide impulses
206 // TODO: Deal impulses both ways.
  /packages/experimental/DreamTheater/src/com/android/dreamtheater/
BouncyDroid.java 85 LinkedList<Vec> impulses = new LinkedList<Vec>(); field in class:BouncyDroid.BouncyView.World.Body
94 impulses.add(f);
104 for (Vec f : impulses) {
107 impulses.clear();
  /system/extras/tests/sdcard/
plot_sdcard.py 237 gp('set data style impulses')
253 with_='impulses ls %d' % styles[dataset.name])
256 with_='impulses ls %d' % styles[dataset.name])
268 gp('set data style impulses')
  /external/webrtc/webrtc/modules/audio_device/ios/
audio_device_unittest_ios.cc 74 // Sets the number of impulses per second in the latency test.
77 // Length of round-trip latency measurements. Number of transmitted impulses
242 // Inserts periodic impulses and measures the latency between the time of
256 // Insert periodic impulses in first two samples of |destination|.
277 // Detect received impulses in |source|, derive time between transmission and
817 // - Insert impulses periodically on the output side.
818 // - Detect the impulses on the input side.
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/
ManifoldPoint.java 61 * Note: the impulses are used for internal caching and may not
  /external/webrtc/webrtc/modules/audio_device/android/
audio_device_unittest.cc 75 // Sets the number of impulses per second in the latency test.
77 // Length of round-trip latency measurements. Number of transmitted impulses
248 // Inserts periodic impulses and measures the latency between the time of
263 // Insert periodic impulses in first two samples of |destination|.
284 // Detect received impulses in |source|, derive time between transmission and
    [all...]
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/
b2Collision.h 67 /// Note: the impulses are used for internal caching and may not
114 /// point count, impulses, etc. The radii must come from the shapes
  /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/
Island.java 130 impulses and the bodies velocities/positions. The impulses are held inside the
327 // Store impulses for warm starting
503 // starting impulses were applied in the discrete solver.
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
Box2DTest.java 195 // System.out.println("post solve, normal impulses: " + ni[0] + ", " + ni[1] + ", tangent impulses: " + ti[0] + ", " + ti[1]);
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/
b2Contact.cpp 196 // stored impulses to warm start the solver.
  /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Joints/
b2FrictionJoint.cpp 109 // Scale impulses to support a variable time step.
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletDynamics/ConstraintSolver/
btConeTwistConstraint.h 271 // note: if q violates the joint limits, the internal target is clamped to avoid conflicting impulses (very bad for stability)
  /external/libvorbis/doc/vorbisenc/
vorbis_encode_ctl.html 93 strong impulses, thus improving the accuracy of impulse encoding.</dd><p>

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