HomeSort by relevance Sort by last modified time
    Searched full:intersecting (Results 1 - 25 of 112) sorted by null

1 2 3 4 5

  /cts/tests/tests/graphics/src/android/graphics/cts/
DiscretePathEffectTest.java 99 // intersecting pixels must be less than line length, otherwise deviation doesn't work
101 // there must be at least as many intersecting pixels as there are full segments
  /external/skia/src/pathops/
SkPathOpsQuad.h 67 * Return the number of valid roots (0 < root < 1) for this cubic intersecting the
98 * Return the number of valid roots (0 < root < 1) for this cubic intersecting the
SkPathOpsCubic.h 91 * Return the number of valid roots (0 < root < 1) for this cubic intersecting the
96 * Return the number of valid roots (0 < root < 1) for this cubic intersecting the
  /external/llvm/test/Transforms/GVN/
noalias.ll 24 ; FIXME: In this case we can do better than intersecting the scopes, and can
  /frameworks/base/media/java/android/media/
Utils.java 34 * Sorts distinct (non-intersecting) range array in ascending order.
53 * Returns the intersection of two sets of non-intersecting ranges
54 * @param one a sorted set of non-intersecting ranges in ascending order
55 * @param another another sorted set of non-intersecting ranges in ascending order
84 * @param ranges a sorted array of non-intersecting ranges in ascending order
  /external/eclipse-windowbuilder/propertysheet/src/org/eclipse/wb/internal/core/editor/structure/property/
PropertyListIntersector.java 36 * Updates intersection by intersecting with new given array.
  /external/skia/tests/
PathOpsBoundsTest.cpp 19 {{2, 0, 4, 1}, {3, 0, 3, 0}}, // intersecting an empty bounds is OK
PathOpsLineIntersectionTest.cpp 12 // FIXME: add tests for intersecting, non-intersecting, degenerate, coincident
PathOpsQuadLineIntersectionThreadedTest.cpp 70 // verify that intersecting the vertical span and the quad returns t
  /external/replicaisland/src/com/replica/replicaisland/
CollisionSystem.java 95 * The first intersecting segment that is found is returned; in the case where more than one
101 * be counted as valid intersections. If null, all intersecting segments will be
104 * @param hitNormal The normal of the intersecting surface if an intersection is found.
106 * @return true if a valid intersecting surface was found, false otherwise.
273 * @param hitNormal Set to the normal of the intersecting surface if an intersection is found.
326 * @param hitNormal Set to the normal of the intersecting surface if an intersection is found.
429 * returns the closest intersecting segment, if any exists.
606 * segment in any tile of the ray's path is found to be intersecting with the ray, traversal
701 boolean intersecting = false;
722 intersecting = true
    [all...]
AABoxCollisionVolume.java 98 final boolean intersecting = horizontalIntersection && verticalIntersection;
99 return intersecting;
  /cts/tests/tests/uirendering/src/android/uirendering/cts/testclasses/
CanvasStateTests.java 75 // Note: we don't test that non-intersecting clip regions empty the clip,
  /external/chromium-trace/catapult/tracing/tracing/ui/tracks/
container_track.html 51 * Adds items intersecting the given range to a selection.
  /external/deqp/doc/testspecs/GLES2/
functional.depth.txt 43 e.g. the quads are intersecting.
  /external/google-tv-pairing-protocol/java/src/com/google/polo/pairing/
ServerPairingSession.java 73 // Nothing to do with these; the client is responsible for intersecting
  /frameworks/base/core/java/android/text/
SpanSet.java 85 * Returns true if there are spans intersecting the given interval.
  /frameworks/base/libs/hwui/renderstate/
Stencil.cpp 46 * stencil resolution to represent the summation of multiple intersecting rect geometries.
  /external/webrtc/webrtc/modules/video_processing/test/
createTable.m 13 % is a second-order polynomial intersecting the points (0,0)
16 % intersecting the points (r0, r0) and (r1, r1), and with the
  /external/deqp/modules/gles3/functional/
es3fFboStencilbufferTests.cpp 105 // Render intersecting quads - increment stencil on depth pass
202 // Render intersecting quads - increment stencil on depth pass
  /external/antlr/antlr-3.4/tool/src/main/java/org/antlr/analysis/
MachineProbe.java 113 * nfaStates[i] will have an edge intersecting with labels[i].
  /external/fonttools/Lib/fontTools/misc/
arrayTools.py 88 True and the intersecting rectangle. Return False and (0, 0, 0, 0) if the input
  /external/fonttools/Lib/fontTools/pens/
pointInsidePen.py 166 # we're not really intersecting, merely touching the 'top'
  /external/google-tv-pairing-protocol/java/src/com/google/polo/pairing/message/
OptionsMessage.java 115 * Generates a ConfigurationMessage, or {@code null}, by intersecting the
  /external/llvm/include/llvm/ADT/
SparseBitVector.h 609 // Loop through, intersecting as we go, erasing elements when necessary.
663 // Loop through, intersecting as we go, erasing elements when necessary.
719 // Loop through, intersecting as we go, erasing elements when necessary.
773 // Loop through, intersecting stopping when we hit bits in common.
  /frameworks/base/libs/hwui/
BakedOpState.cpp 59 // Rejected based on either empty clip, or bounds not intersecting with clip

Completed in 734 milliseconds

1 2 3 4 5