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Searched
full:lefty
(Results
1 - 19
of
19
) sorted by null
/external/opencv3/modules/calib3d/test/
test_stereomatching.cpp
169
for( int
leftY
= 0;
leftY
< leftDisp.rows;
leftY
++ )
173
if( !leftUnknDispMask.empty() && leftUnknDispMask.at<uchar>(
leftY
,leftX) )
175
float leftDispVal = leftDisp.at<float>(
leftY
, leftX);
176
int rightX = leftX - cvRound(leftDispVal), rightY =
leftY
;
195
for( int
leftY
= 0;
leftY
< leftDisp.rows;
leftY
++ )
199
if( !leftUnknDispMask.empty() && leftUnknDispMask.at<uchar>(
leftY
,leftX)
[
all
...]
/prebuilts/misc/windows/sdl2/test/
testgamecontroller.c
39
AXIS_CASE(
LEFTY
);
129
{75, 154, 90.0}, /*
LEFTY
*/
controllermap.c
134
{75, 154, 90.0, MARKER_AXIS, "
lefty
", -1, -1, -1, -1, ""},
/external/opencv3/doc/py_tutorials/py_imgproc/py_contours/py_contour_features/
py_contour_features.markdown
193
lefty
= int((-x*vy/vx) + y)
195
cv2.line(img,(cols-1,righty),(0,
lefty
),(0,255,0),2)
/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_gamecontroller.h
108
* "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,
lefty
:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_gamecontroller.h
108
* "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,
lefty
:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
/prebuilts/misc/windows/sdl2/include/
SDL_gamecontroller.h
108
* "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,
lefty
:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_gamecontroller.h
108
* "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,
lefty
:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
/external/skia/src/pathops/
SkOpAngle.cpp
774
double
leftY
= fTangentHalf.dy();
778
double rx_y = rightX *
leftY
;
780
if (leftX * rightX < 0 ||
leftY
* rightY < 0) {
[
all
...]
/prebuilts/android-emulator/linux-x86_64/qemu/linux-x86/
qemu-system-aarch64
qemu-system-i386
qemu-system-mips64el
qemu-system-x86_64
/external/libgdx/extensions/gdx-controllers/gdx-controllers-desktop/jni/ois-v1-4svn/src/win32/
Win32JoyStick.cpp
399
//
LeftY
/prebuilts/misc/darwin-x86_64/sdl2/lib/
libSDL2_test.a
197
SDL EVENT: Window %d shown SDL EVENT: Window %d hidden SDL EVENT: Window %d exposed SDL EVENT: Window %d moved to %d,%d SDL EVENT: Window %d resized to %dx%d SDL EVENT: Window %d changed size to %dx%d SDL EVENT: Window %d minimized SDL EVENT: Window %d maximized SDL EVENT: Window %d restored SDL EVENT: Mouse entered window %d SDL EVENT: Mouse left window %d SDL EVENT: Window %d gained keyboard focus SDL EVENT: Window %d lost keyboard focus SDL EVENT: Window %d closed SDL EVENT: Window %d got unknown event %d SDL EVENT: Keyboard: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s SDL EVENT: Keyboard: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s SDL EVENT: Keyboard: text input "%s" in window %d SDL EVENT: Mouse: button %d pressed at %d,%d with click count %d in window %d SDL EVENT: Mouse: button %d released at %d,%d with click count %d in window %d SDL EVENT: Mouse: wheel scrolled %d in x and %d in y in window %d SDL EVENT: Joystick index %d attached SDL EVENT: Joystick %d removed SDL EVENT: Joystick %d: ball %d moved by %d,%d UNKNOWN CENTER UP RIGHTUP RIGHT RIGHTDOWN DOWN LEFTDOWN LEFT LEFTUP SDL EVENT: Joystick %d: hat %d moved to %s SDL EVENT: Joystick %d: button %d pressed SDL EVENT: Joystick %d: button %d released SDL EVENT: Controller index %d attached SDL EVENT: Controller %d removed SDL EVENT: Controller %d axis %d ('%s') value: %d SDL EVENT: Controller %d button %d ('%s') down SDL EVENT: Controller %d button %d ('%s') up SDL EVENT: Clipboard updated SDL EVENT: Finger: %s touch=%ld, finger=%ld, x=%f, y=%f, dx=%f, dy=%f, pressure=%f down up SDL EVENT: Quit requested SDL EVENT: User event %d Unknown event %d INVALID A B X Y BACK GUIDE START LEFTSTICK RIGHTSTICK LEFTSHOULDER RIGHTSHOULDER DPAD_UP DPAD_DOWN DPAD_LEFT DPAD_RIGHT ??? LEFTX
LEFTY