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Searched
full:linked_sig
(Results
1 - 1
of
1
) sorted by null
/external/mesa3d/src/glsl/
link_functions.cpp
115
ir_function_signature *
linked_sig
=
local
117
if ((
linked_sig
== NULL)
118
|| ((
linked_sig
!= NULL)
119
&& (
linked_sig
->is_builtin != ir->use_builtin))) {
120
linked_sig
= new(linked) ir_function_signature(callee->return_type);
121
f->add_signature(
linked_sig
);
124
/* At this point
linked_sig
and called may be the same. If ir is an
125
* ir_call from linked then
linked_sig
and callee will be
128
assert(!
linked_sig
->is_defined);
129
assert(
linked_sig
->body.is_empty())
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