/toolchain/binutils/binutils-2.25/gas/testsuite/gas/i386/ilp32/ |
x86-64-rep.d | 13 6: f3 ac[ ]+rep lods %ds:\(%rsi\),%al 20 17: 66 f3 ad[ ]+rep lods %ds:\(%rsi\),%ax 27 29: f3 ad[ ]+rep lods %ds:\(%rsi\),%eax 32 34: f3 48 ad[ ]+rep lods %ds:\(%rsi\),%rax 39 49: 67 f3 ac[ ]+rep lods %ds:\(%esi\),%al 46 61: 67 66 f3 ad[ ]+rep lods %ds:\(%esi\),%ax 53 7a: 67 f3 ad[ ]+rep lods %ds:\(%esi\),%eax 58 8a: 67 f3 48 ad[ ]+rep lods %ds:\(%esi\),%rax
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/toolchain/binutils/binutils-2.25/gas/testsuite/gas/i386/ |
x86-64-rep.d | 12 6: f3 ac[ ]+rep lods %ds:\(%rsi\),%al 19 17: 66 f3 ad[ ]+rep lods %ds:\(%rsi\),%ax 26 29: f3 ad[ ]+rep lods %ds:\(%rsi\),%eax 31 34: f3 48 ad[ ]+rep lods %ds:\(%rsi\),%rax 38 49: 67 f3 ac[ ]+rep lods %ds:\(%esi\),%al 45 61: 67 66 f3 ad[ ]+rep lods %ds:\(%esi\),%ax 52 7a: 67 f3 ad[ ]+rep lods %ds:\(%esi\),%eax 57 8a: 67 f3 48 ad[ ]+rep lods %ds:\(%esi\),%rax
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rep.d | 12 6: f3 ac[ ]+rep lods %ds:\(%esi\),%al 19 17: 66 f3 ad[ ]+rep lods %ds:\(%esi\),%ax 26 29: f3 ad[ ]+rep lods %ds:\(%esi\),%eax 33 3a: 67 f3 ac[ ]+rep lods %ds:\(%si\),%al 40 52: 67 66 f3 ad[ ]+rep lods %ds:\(%si\),%ax 47 6b: 67 f3 ad[ ]+rep lods %ds:\(%si\),%eax
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string-ok.s | 59 lods byte ptr cs:[esi] 60 lods byte ptr [edi]
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string-ok.d | 16 [ ]+[0-9a-f]+: 2e ac[ ]+lods %cs:\(%esi\),%al 17 [ ]+[0-9a-f]+: ac[ ]+lods (%ds:)?\(%esi\),%al 52 [ ]+[0-9a-f]+: 2e ac[ ]+lods %cs:\(%esi\),%al 53 [ ]+[0-9a-f]+: ac[ ]+lods (%ds:)?\(%esi\),%al
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intelbad.s | 59 lods [esi]
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intel.s | 166 lods al, byte ptr ds:[esi] 167 lods eax, dword ptr ds:[esi] 500 lods ax, word ptr ds:[esi]
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opcode.s | 165 lods %ds:(%esi),%al 166 lods %ds:(%esi),%eax 497 lods %ds:(%esi),%ax
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/external/google-breakpad/src/third_party/libdisasm/ |
TODO | 24 * stos, cmps, scas, movs, ins, outs, lods -> OP_PTR
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/cts/tests/tests/renderscript/src/android/renderscript/cts/ |
sample.rs | 114 // lod 4 test, but only have 3 lods 158 // lod 4 test, but only have 3 lods
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LaunchClip.java | 44 void setup(boolean makeIn, boolean makeOut, int x, int y, int z, boolean face, boolean lods, 51 mHasLods = lods;
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/external/valgrind/docs/internals/ |
3_4_BUGSTATUS.txt | 107 189737 vex amd64->IR: unhandled instruction bytes: 0xAC (lods)
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/external/llvm/test/MC/X86/ |
x86-16.s | 856 lods %ds:(%si), %al 857 lods (%si), %al 867 lods %ds:(%si), %ax 868 lods (%si), %ax 878 lods %ds:(%si), %eax 879 lods (%si), %eax
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x86-32.s | 932 lods %ds:(%esi), %al 933 lods (%esi), %al 943 lods %ds:(%esi), %ax 944 lods (%esi), %ax 954 lods %ds:(%esi), %eax 955 lods (%esi), %eax
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x86-64.s | 1127 lods %ds:(%rsi), %al 1128 lods (%rsi), %al 1138 lods %ds:(%rsi), %ax 1139 lods (%rsi), %ax 1149 lods %ds:(%rsi), %eax 1150 lods (%rsi), %eax 1160 lods %ds:(%rsi), %rax 1161 lods (%rsi), %rax
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index-operations.s | 43 lods (%esi), %ax label
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/external/valgrind/none/tests/x86/ |
bug152818-x86.c | 23 * rep lods byte ptr es:[si]
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/frameworks/native/opengl/libagl/ |
mipmap.cpp | 181 // exit condition: we just processed the 1x1 LODs
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/prebuilts/go/darwin-x86/src/cmd/internal/rsc.io/x86/x86asm/ |
gnu.go | 817 LODSB: "lods", 818 LODSD: "lods", 819 LODSQ: "lods", 820 LODSW: "lods",
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xed_test.go | 89 if (text == "rep" && dec.enc[0] == 0xF3 || (text == "repn" || text == "repne") && dec.enc[0] == 0xF2) && (!contains(dec.text, "ins", "outs", "movs", "lods", "cmps", "scas") || contains(dec.text, "xmm")) {
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/prebuilts/go/linux-x86/src/cmd/internal/rsc.io/x86/x86asm/ |
gnu.go | 817 LODSB: "lods", 818 LODSD: "lods", 819 LODSQ: "lods", 820 LODSW: "lods",
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xed_test.go | 89 if (text == "rep" && dec.enc[0] == 0xF3 || (text == "repn" || text == "repne") && dec.enc[0] == 0xF2) && (!contains(dec.text, "ins", "outs", "movs", "lods", "cmps", "scas") || contains(dec.text, "xmm")) {
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/external/llvm/test/CodeGen/AMDGPU/ |
no-shrink-extloads.ll | 6 ; load. There aren't extending scalar lods, so that would require
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/external/valgrind/exp-bbv/ |
bbv_main.c | 275 /* the following: movs, cmps, scas, lods, stos, ins, outs */ 302 (inst_byte <= 0xaf) ) || /* lods,stos */
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/external/deqp/modules/gles2/functional/ |
es2fTextureUnitTests.cpp | 246 void makeSafeLods (const vector<IVec2>& textureSizes, const IVec2& viewportSize); // Modifies texture coordinates so that LODs aren't too close to x.5 or 0.0 . 769 // First we do some tricks to make the LODs safer wrt. precision issues. See MultiTexShader::makeSafeLods(). [all...] |