/external/deqp/modules/gles2/performance/ |
es2pShaderOptimizationTests.cpp | 314 , m_caseType (caseType) 321 const string repetition = optimized ? repeatIndexedTemplate("\t" + expressionTemplate(m_caseType) + ";\n", m_numRepetitions) 322 : loop(m_numRepetitions, expressionTemplate(m_caseType)); 329 const CaseType m_caseType; 440 , m_caseType (caseType) 443 DE_ASSERT(!(m_caseType == CASETYPE_ARRAY && m_useConstantExpressionsOnly)); // \note Would need array constructors, which GLSL ES 1 doesn't have. 451 const string statements = m_caseType == CASETYPE_BUILT_IN_FUNCTIONS ? builtinFunctionsCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase) 452 : m_caseType == CASETYPE_ARRAY ? arrayCaseStatements (optimized, precision, isVertexCase) 453 : m_caseType == CASETYPE_STRUCT ? structCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase) 460 const CaseType m_caseType; [all...] |
es2pShaderControlStatementTests.cpp | 167 bool isVertexCase = m_caseType == CASETYPE_VERTEX; 355 else if (m_decisionType == DECISION_ATTRIBUTE && m_branchType == BRANCH_MIXED && m_caseType == CASETYPE_VERTEX) 438 bool isVertexCase = m_caseType == CASETYPE_VERTEX; 628 else if (m_decisionType == DECISION_ATTRIBUTE && !m_isLoopBoundStable && m_caseType == CASETYPE_VERTEX) 692 bool isVertexCase = m_caseType == CASETYPE_VERTEX; 770 bool isVertexCase = m_caseType == CASETYPE_VERTEX; 806 bool isVertexCase = m_caseType == CASETYPE_VERTEX;
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es2pShaderOperatorTests.cpp | 260 CaseType m_caseType; 566 , m_caseType (caseType) 876 if (m_caseType == CASETYPE_VERTEX) [all...] |
/external/deqp/modules/gles3/performance/ |
es3pShaderOptimizationTests.cpp | 317 , m_caseType (caseType) 324 const string repetition = optimized ? repeatIndexedTemplate("\t" + expressionTemplate(m_caseType) + ";\n", m_numRepetitions) 325 : loop(m_numRepetitions, expressionTemplate(m_caseType)); 332 const CaseType m_caseType; 443 , m_caseType (caseType) 453 const string statements = m_caseType == CASETYPE_BUILT_IN_FUNCTIONS ? builtinFunctionsCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase) 454 : m_caseType == CASETYPE_ARRAY ? arrayCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase) 455 : m_caseType == CASETYPE_STRUCT ? structCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase) 462 const CaseType m_caseType; 553 , m_caseType (caseType [all...] |
es3pShaderControlStatementTests.cpp | 167 bool isVertexCase = m_caseType == CASETYPE_VERTEX; 359 else if (m_decisionType == DECISION_ATTRIBUTE && m_branchType == BRANCH_MIXED && m_caseType == CASETYPE_VERTEX) 442 bool isVertexCase = m_caseType == CASETYPE_VERTEX; 636 else if (m_decisionType == DECISION_ATTRIBUTE && !m_isLoopBoundStable && m_caseType == CASETYPE_VERTEX) 700 bool isVertexCase = m_caseType == CASETYPE_VERTEX; 782 bool isVertexCase = m_caseType == CASETYPE_VERTEX; 818 bool isVertexCase = m_caseType == CASETYPE_VERTEX;
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es3pShaderOperatorTests.cpp | 260 CaseType m_caseType; 566 , m_caseType (caseType) 876 if (m_caseType == CASETYPE_VERTEX) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fRasterizerDiscardTests.cpp | 95 CaseType m_caseType; 110 , m_caseType (caseType) 312 if (m_caseType == CASE_CLEAR_DEPTH || m_caseType == CASE_CLEAR_STENCIL) 332 switch (m_caseType) 347 if (m_caseType == CASE_WRITE_STENCIL) 359 else if (m_caseType == CASE_CLEAR_DEPTH || m_caseType == CASE_CLEAR_STENCIL)
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es3fUniformApiTests.cpp | [all...] |
es3fMultisampleTests.cpp | 760 const CaseType m_caseType; 768 , m_caseType (caseType) 780 if (m_caseType == CASETYPE_SMALL_QUADS) 813 if (m_caseType == CASETYPE_SMALL_QUADS) 888 else if (m_caseType == CASETYPE_BIGGER_THAN_VIEWPORT_QUAD) 950 else if (m_caseType == CASETYPE_FIT_VIEWPORT_QUAD) [all...] |
es3fRasterizationTests.cpp | [all...] |
es3fTextureUnitTests.cpp | 726 const CaseType m_caseType; 746 , m_caseType (caseType) 811 int texType = m_caseType == CASE_MIXED ? rnd.getInt(0, (int)CASE_MIXED - 1) : (int)m_caseType; [all...] |
/external/deqp/executor/ |
xeTestCase.hpp | 125 TestCaseType getCaseType (void) const { return m_caseType; } 133 TestCaseType m_caseType;
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xeTestCase.cpp | 248 , m_caseType (caseType)
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/external/deqp/modules/glshared/ |
glsShaderPerformanceCase.cpp | 44 , m_caseType (caseType) 208 switch (m_caseType)
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glsShaderPerformanceCase.hpp | 74 PerfCaseType m_caseType;
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/external/deqp/modules/gles31/functional/ |
es31fTextureMultisampleTests.cpp | [all...] |
es31fShaderImageLoadStoreTests.cpp | [all...] |
es31fTessellationTests.cpp | [all...] |
es31fProgramInterfaceQueryTests.cpp | [all...] |
es31fShaderMultisampleInterpolationTests.cpp | [all...] |
es31fVertexAttributeBindingTests.cpp | [all...] |
es31fDrawTests.cpp | [all...] |
/external/deqp/modules/gles2/functional/ |
es2fTextureUnitTests.cpp | 565 const CaseType m_caseType; 583 , m_caseType (caseType) 637 bool is2d = m_caseType == CASE_ONLY_2D ? true : 638 m_caseType == CASE_ONLY_CUBE ? false : [all...] |
es2fMultisampleTests.cpp | 585 int getDesiredViewportSize (void) const { return m_caseType == CASETYPE_SMALL_QUADS ? 128 : 32; } 595 const CaseType m_caseType; 603 , m_caseType (caseType) 615 if (m_caseType == CASETYPE_SMALL_QUADS) 651 if (m_caseType == CASETYPE_SMALL_QUADS) 726 else if (m_caseType == CASETYPE_BIGGER_THAN_VIEWPORT_QUAD) 788 else if (m_caseType == CASETYPE_FIT_VIEWPORT_QUAD) [all...] |
es2fRasterizationTests.cpp | [all...] |