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Searched
full:num_windows
(Results
1 - 22
of
22
) sorted by null
/prebuilts/misc/windows/sdl2/test/
testgles.c
38
for (i = 0; i < state->
num_windows
; i++) {
176
context = SDL_calloc(state->
num_windows
, sizeof(context));
183
for (i = 0; i < state->
num_windows
; i++) {
262
for (i = 0; i < state->
num_windows
; ++i) {
297
for (i = 0; i < state->
num_windows
; ++i) {
317
for (i = 0; i < state->
num_windows
; ++i) {
testrelative.c
54
for (i = 0; i < state->
num_windows
; ++i) {
85
for (i = 0; i < state->
num_windows
; ++i) {
testdropfile.c
64
for (i = 0; i < state->
num_windows
; ++i) {
testrendercopyex.c
164
drawstates = SDL_stack_alloc(DrawState, state->
num_windows
);
165
for (i = 0; i < state->
num_windows
; ++i) {
190
for (i = 0; i < state->
num_windows
; ++i) {
testscale.c
154
drawstates = SDL_stack_alloc(DrawState, state->
num_windows
);
155
for (i = 0; i < state->
num_windows
; ++i) {
180
for (i = 0; i < state->
num_windows
; ++i) {
testviewport.c
120
for (i = 0; i < state->
num_windows
; ++i) {
127
for (i = 0; i < state->
num_windows
; ++i) {
153
for (i = 0; i < state->
num_windows
; ++i) {
testgles2.c
74
for (i = 0; i < state->
num_windows
; i++) {
481
context = SDL_calloc(state->
num_windows
, sizeof(context));
488
for (i = 0; i < state->
num_windows
; i++) {
575
datas = SDL_calloc(state->
num_windows
, sizeof(shader_data));
578
for (i = 0; i < state->
num_windows
; ++i) {
637
for (i = 0; i < state->
num_windows
; ++i) {
658
for (i = 0; i < state->
num_windows
; ++i) {
testrendertarget.c
257
drawstates = SDL_stack_alloc(DrawState, state->
num_windows
);
258
for (i = 0; i < state->
num_windows
; ++i) {
287
for (i = 0; i < state->
num_windows
; ++i) {
testautomation.c
97
for (i = 0; i < state->
num_windows
; ++i) {
testsprite2.c
88
for (i = 0; i < state->
num_windows
; ++i) {
306
(SDL_Texture **) SDL_malloc(state->
num_windows
* sizeof(*sprites));
311
for (i = 0; i < state->
num_windows
; ++i) {
360
for (i = 0; i < state->
num_windows
; ++i) {
testdraw2.c
235
for (i = 0; i < state->
num_windows
; ++i) {
254
for (i = 0; i < state->
num_windows
; ++i) {
testime.c
197
for (i = 0; i < state->
num_windows
; ++i) {
269
for (i = 0; i < state->
num_windows
; ++i) {
testintersections.c
258
for (i = 0; i < state->
num_windows
; ++i) {
311
for (i = 0; i < state->
num_windows
; ++i) {
testgl2.c
385
for (i = 0; i < state->
num_windows
; ++i) {
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/X11/extensions/
Xdbe.h
111
int /*
num_windows
*/
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/X11/extensions/
Xdbe.h
109
int /*
num_windows
*/
/prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_test_common.h
77
int
num_windows
;
member in struct:__anon44525
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_test_common.h
77
int
num_windows
;
member in struct:__anon44634
/prebuilts/misc/windows/sdl2/include/
SDL_test_common.h
77
int
num_windows
;
member in struct:__anon44711
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_test_common.h
77
int
num_windows
;
member in struct:__anon44807
/prebuilts/misc/windows/sdl2/i686-w64-mingw32/lib/
libSDL2_test.a
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all
...]
/prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/lib/
libSDL2_test.a
[
all
...]
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