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  /prebuilts/misc/windows/sdl2/test/
testgles.c 38 for (i = 0; i < state->num_windows; i++) {
176 context = SDL_calloc(state->num_windows, sizeof(context));
183 for (i = 0; i < state->num_windows; i++) {
262 for (i = 0; i < state->num_windows; ++i) {
297 for (i = 0; i < state->num_windows; ++i) {
317 for (i = 0; i < state->num_windows; ++i) {
testrelative.c 54 for (i = 0; i < state->num_windows; ++i) {
85 for (i = 0; i < state->num_windows; ++i) {
testdropfile.c 64 for (i = 0; i < state->num_windows; ++i) {
testrendercopyex.c 164 drawstates = SDL_stack_alloc(DrawState, state->num_windows);
165 for (i = 0; i < state->num_windows; ++i) {
190 for (i = 0; i < state->num_windows; ++i) {
testscale.c 154 drawstates = SDL_stack_alloc(DrawState, state->num_windows);
155 for (i = 0; i < state->num_windows; ++i) {
180 for (i = 0; i < state->num_windows; ++i) {
testviewport.c 120 for (i = 0; i < state->num_windows; ++i) {
127 for (i = 0; i < state->num_windows; ++i) {
153 for (i = 0; i < state->num_windows; ++i) {
testgles2.c 74 for (i = 0; i < state->num_windows; i++) {
481 context = SDL_calloc(state->num_windows, sizeof(context));
488 for (i = 0; i < state->num_windows; i++) {
575 datas = SDL_calloc(state->num_windows, sizeof(shader_data));
578 for (i = 0; i < state->num_windows; ++i) {
637 for (i = 0; i < state->num_windows; ++i) {
658 for (i = 0; i < state->num_windows; ++i) {
testrendertarget.c 257 drawstates = SDL_stack_alloc(DrawState, state->num_windows);
258 for (i = 0; i < state->num_windows; ++i) {
287 for (i = 0; i < state->num_windows; ++i) {
testautomation.c 97 for (i = 0; i < state->num_windows; ++i) {
testsprite2.c 88 for (i = 0; i < state->num_windows; ++i) {
306 (SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
311 for (i = 0; i < state->num_windows; ++i) {
360 for (i = 0; i < state->num_windows; ++i) {
testdraw2.c 235 for (i = 0; i < state->num_windows; ++i) {
254 for (i = 0; i < state->num_windows; ++i) {
testime.c 197 for (i = 0; i < state->num_windows; ++i) {
269 for (i = 0; i < state->num_windows; ++i) {
testintersections.c 258 for (i = 0; i < state->num_windows; ++i) {
311 for (i = 0; i < state->num_windows; ++i) {
testgl2.c 385 for (i = 0; i < state->num_windows; ++i) {
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/X11/extensions/
Xdbe.h 111 int /* num_windows */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.15-4.8/sysroot/usr/include/X11/extensions/
Xdbe.h 109 int /* num_windows */
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_test_common.h 77 int num_windows; member in struct:__anon44525
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_test_common.h 77 int num_windows; member in struct:__anon44634
  /prebuilts/misc/windows/sdl2/include/
SDL_test_common.h 77 int num_windows; member in struct:__anon44711
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_test_common.h 77 int num_windows; member in struct:__anon44807
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/lib/
libSDL2_test.a     [all...]
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/lib/
libSDL2_test.a     [all...]

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