d3d11gears.cpp | 256 ID3D11ShaderResourceView* offscreen_srv; member in struct:d3d11gears 269 : cur_width(-1), cur_height(-1), zsv(0), offscreen_rtv(0), offscreen_srv(0) 333 offscreen_srv->Release(); 335 offscreen_srv = 0; 372 ensure(dev->CreateShaderResourceView(offscreen, 0, &offscreen_srv)); 472 blitter->bind_draw_and_unbind(ctx, offscreen_srv, rtv, 0, 0, (float)width, (float)height, false);
|