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    Searched full:processing_core_registers_ (Results 1 - 3 of 3) sorted by null

  /art/compiler/optimizing/
register_allocator.h 53 processing_core_registers_ = true;
57 processing_core_registers_ = false;
217 bool processing_core_registers_; member in class:art::RegisterAllocator
register_allocator.cc 61 processing_core_registers_(false),
108 processing_core_registers_ = true;
110 processing_core_registers_ = false;
194 processing_core_registers_ = true;
214 processing_core_registers_ = false;
451 if (ShouldProcess(processing_core_registers_, instruction->GetLiveInterval())) {
456 const ArenaVector<LiveInterval*>* physical_register_intervals = processing_core_registers_
466 if (ShouldProcess(processing_core_registers_, temp)) {
472 allocator_, processing_core_registers_, log_fatal_on_failure);
669 if (processing_core_registers_) {
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register_allocator_test.cc 444 register_allocator.processing_core_registers_ = true;
    [all...]

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