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    Searched full:replay_flags (Results 1 - 4 of 4) sorted by null

  /external/mesa3d/src/mesa/vbo/
vbo_save.c 130 save->replay_flags |= VBO_SAVE_FALLBACK;
132 save->replay_flags &= ~VBO_SAVE_FALLBACK;
vbo_save.h 140 GLuint replay_flags; member in struct:vbo_save_context
vbo_save_draw.c 293 else if (save->replay_flags) {
vbo_save_api.c     [all...]

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