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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
ProjectiveTextureTest.java 181 shader.setUniformMatrix("u_camera", cam);
182 shader.setUniformMatrix("u_projector", projector);
184 shader.setUniformMatrix("u_model", model);
185 shader.setUniformMatrix("u_modelNormal", modelNormal);
MeshShaderTest.java 76 shader.setUniformMatrix("u_worldView", matrix);
VBOWithVAOPerformanceTest.java 207 shader.setUniformMatrix("u_worldView", matrix);
220 shader.setUniformMatrix("u_worldView", matrix);
234 shader.setUniformMatrix("u_worldView", matrix);
249 shader.setUniformMatrix("u_worldView", matrix);
FloatTextureTest.java 133 shader.setUniformMatrix("u_worldView", screenCamera.combined);
MipMapTest.java 126 shader.setUniformMatrix("u_projTrans", camera.combined);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/glutils/
ShaderProgram.java 515 public void setUniformMatrix (String name, Matrix4 matrix) {
516 setUniformMatrix(name, matrix, false);
524 public void setUniformMatrix (String name, Matrix4 matrix, boolean transpose) {
525 setUniformMatrix(fetchUniformLocation(name), matrix, transpose);
528 public void setUniformMatrix (int location, Matrix4 matrix) {
529 setUniformMatrix(location, matrix, false);
532 public void setUniformMatrix (int location, Matrix4 matrix, boolean transpose) {
542 public void setUniformMatrix (String name, Matrix3 matrix) {
543 setUniformMatrix(name, matrix, false);
551 public void setUniformMatrix (String name, Matrix3 matrix, boolean transpose) {
    [all...]
ImmediateModeRenderer20.java 147 shader.setUniformMatrix("u_projModelView", projModelView);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gles2/
SimpleVertexShader.java 75 shader.setUniformMatrix("u_mvpMatrix", combined);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
TextureArrayTest.java 123 shaderProgram.setUniformMatrix("u_projViewTrans", camera.combined);
124 shaderProgram.setUniformMatrix("u_modelView", modelView);
MultipleRenderTargetTest.java 260 mrtSceneShader.setUniformMatrix("u_inverseProjectionMatrix", camera.invProjectionView);
418 shaderProgram.setUniformMatrix("u_projViewTrans", camera.combined);
441 shaderProgram.setUniformMatrix("u_worldTrans", renderable.worldTransform);
442 shaderProgram.setUniformMatrix("u_normalMatrix", matrix3.set(renderable.worldTransform).inv().transpose());
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/
MainShader.java 202 program.setUniformMatrix(idx, dirCameras.get(dl).camera.combined);
238 program.setUniformMatrix(idx, spotCameras.get(sl).camera.combined);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/decals/
CameraGroupStrategy.java 169 shader.setUniformMatrix("u_projectionViewMatrix", camera.combined);
  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/gwt/
GwtTest.java 99 shader.setUniformMatrix("u_projView", matrix);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/
BaseShader.java 277 program.setUniformMatrix(locations[uniform], value);
283 program.setUniformMatrix(locations[uniform], value);
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
SpriteCache.java 856 customShader.setUniformMatrix("u_proj", projectionMatrix);
857 customShader.setUniformMatrix("u_trans", transformMatrix);
858 customShader.setUniformMatrix("u_projTrans", combinedMatrix);
863 shader.setUniformMatrix("u_projectionViewMatrix", combinedMatrix);
SpriteBatch.java 1044 customShader.setUniformMatrix("u_projTrans", combinedMatrix);
1047 shader.setUniformMatrix("u_projTrans", combinedMatrix);
PolygonSpriteBatch.java     [all...]

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