/external/dagger2/lib/ |
auto-value-1.0.jar | |
/prebuilts/tools/common/m2/repository/cglib/cglib-nodep/2.2.2/ |
cglib-nodep-2.2.2.pom | 9 <description>Code generation library with shaded ASM dependecies</description>
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/prebuilts/tools/common/m2/repository/cglib/cglib-nodep/3.1/ |
cglib-nodep-3.1.pom | 9 <description>Code generation library with shaded ASM dependecies</description>
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/external/caliper/caliper/ |
pom.xml | 232 <shadedPattern>com.google.caliper.shaded.com.google</shadedPattern> 239 <shadedPattern>com.google.caliper.shaded.com.sun.jersey</shadedPattern> 243 <shadedPattern>com.google.caliper.shaded.com.sun.ws</shadedPattern> 247 <shadedPattern>com.google.caliper.shaded.javax.inject</shadedPattern> 251 <shadedPattern>com.google.caliper.shaded.javax.ws</shadedPattern> 255 <shadedPattern>com.google.caliper.shaded.org.aopalliance</shadedPattern> 259 <shadedPattern>com.google.caliper.shaded.org.joda</shadedPattern> 263 <shadedPattern>com.google.caliper.shaded.org.objectweb</shadedPattern>
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/external/mesa3d/src/mesa/drivers/x11/ |
xm_line.c | 127 * Draw a flat-shaded, PF_TRUECOLOR line into an XImage. 143 * Draw a flat-shaded, PF_8A8B8G8R line into an XImage. 160 * Draw a flat-shaded, PF_8A8R8G8B line into an XImage. 177 * Draw a flat-shaded, PF_8R8G8B line into an XImage. 194 * Draw a flat-shaded, PF_8R8G8B24 line into an XImage. 214 * Draw a flat-shaded, PF_5R6G5B line into an XImage. 231 * Draw a flat-shaded, PF_DITHER_5R6G5B line into an XImage. 248 * Draw a flat-shaded, Z-less, PF_TRUECOLOR line into an XImage. 270 * Draw a flat-shaded, Z-less, PF_8A8B8G8R line into an XImage. 293 * Draw a flat-shaded, Z-less, PF_8A8R8G8B line into an XImage [all...] |
/external/skia/src/device/xps/ |
SkXPSDevice.cpp | [all...] |
/external/okhttp/samples/static-server/ |
pom.xml | 32 <shadedClassifierName>shaded</shadedClassifierName>
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/ |
Cube.java | 26 * A vertex shaded cube.
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
Cube.java | 26 * A vertex shaded cube.
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/external/deqp/framework/referencerenderer/ |
design.txt | 91 + shaded packet list:
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/frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/ |
Cube.java | 26 * A vertex shaded cube.
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/toolchain/binutils/binutils-2.25/gas/testsuite/gas/m68hc11/ |
9s12x-exg-sex-tfr.s | 9 ;; none of shaded area is actually supported
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/external/icu/icu4j/demos/src/com/ibm/icu/dev/demo/calendar/ |
CalendarPanel.java | 232 // First figure out how much of the first week should be shaded. 246 // All of the intermediate weeks get shaded completely 252 width = (int)((cellPos.x+1)*cellWidth); // Width of shaded area
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/external/skia/gm/ |
gradtext.cpp | 40 // Replicate chrome layout test - clipped pathed gradient-shaded text
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shadertext.cpp | 103 const char text[] = "Shaded Text";
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/external/skia/include/gpu/ |
GrCoordTransform.h | 33 * The device space position of the fragment being shaded.
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/external/skia/site/user/quick/ |
macos.md | 88 * Once the build is complete, you should see a window with lots of shaded text examples. To move through the sample app, use the following keypresses:
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/prebuilts/tools/common/m2/repository/com/google/dagger/dagger-compiler/2.6/ |
dagger-compiler-2.6.jar | |
/packages/apps/Camera2/src/com/android/camera/processing/imagebackend/ |
TaskJpegEncode.java | 127 * Creates a dummy shaded image for testing in packed NV21 format. 129 * @param dataCopy Buffer to contained shaded test image
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/prebuilts/tools/common/m2/repository/org/apache/maven/maven-ant-tasks/2.1.3/ |
maven-ant-tasks-2.1.3.jar | |
/development/ndk/platforms/android-4/samples/san-angeles/jni/ |
README.txt | 15 flat shaded with three different lights.
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
README.txt | 15 flat shaded with three different lights.
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/external/dagger2/compiler/ |
dependency-reduced-pom.xml | 95 <shadedPattern>dagger.shaded.auto.common</shadedPattern>
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pom.xml | 189 <shadedPattern>dagger.shaded.auto.common</shadedPattern>
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/external/opencv3/doc/tutorials/highgui/ |
kinect_openni.markdown | 46 - CAP_OPENNI_VALID_DEPTH_MASK - mask of valid pixels (not ocluded, not shaded etc.)
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