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  /external/dagger2/lib/
auto-value-1.0.jar 
  /prebuilts/tools/common/m2/repository/cglib/cglib-nodep/2.2.2/
cglib-nodep-2.2.2.pom 9 <description>Code generation library with shaded ASM dependecies</description>
  /prebuilts/tools/common/m2/repository/cglib/cglib-nodep/3.1/
cglib-nodep-3.1.pom 9 <description>Code generation library with shaded ASM dependecies</description>
  /external/caliper/caliper/
pom.xml 232 <shadedPattern>com.google.caliper.shaded.com.google</shadedPattern>
239 <shadedPattern>com.google.caliper.shaded.com.sun.jersey</shadedPattern>
243 <shadedPattern>com.google.caliper.shaded.com.sun.ws</shadedPattern>
247 <shadedPattern>com.google.caliper.shaded.javax.inject</shadedPattern>
251 <shadedPattern>com.google.caliper.shaded.javax.ws</shadedPattern>
255 <shadedPattern>com.google.caliper.shaded.org.aopalliance</shadedPattern>
259 <shadedPattern>com.google.caliper.shaded.org.joda</shadedPattern>
263 <shadedPattern>com.google.caliper.shaded.org.objectweb</shadedPattern>
  /external/mesa3d/src/mesa/drivers/x11/
xm_line.c 127 * Draw a flat-shaded, PF_TRUECOLOR line into an XImage.
143 * Draw a flat-shaded, PF_8A8B8G8R line into an XImage.
160 * Draw a flat-shaded, PF_8A8R8G8B line into an XImage.
177 * Draw a flat-shaded, PF_8R8G8B line into an XImage.
194 * Draw a flat-shaded, PF_8R8G8B24 line into an XImage.
214 * Draw a flat-shaded, PF_5R6G5B line into an XImage.
231 * Draw a flat-shaded, PF_DITHER_5R6G5B line into an XImage.
248 * Draw a flat-shaded, Z-less, PF_TRUECOLOR line into an XImage.
270 * Draw a flat-shaded, Z-less, PF_8A8B8G8R line into an XImage.
293 * Draw a flat-shaded, Z-less, PF_8A8R8G8B line into an XImage
    [all...]
  /external/skia/src/device/xps/
SkXPSDevice.cpp     [all...]
  /external/okhttp/samples/static-server/
pom.xml 32 <shadedClassifierName>shaded</shadedClassifierName>
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/
Cube.java 26 * A vertex shaded cube.
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
Cube.java 26 * A vertex shaded cube.
  /external/deqp/framework/referencerenderer/
design.txt 91 + shaded packet list:
  /frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/
Cube.java 26 * A vertex shaded cube.
  /toolchain/binutils/binutils-2.25/gas/testsuite/gas/m68hc11/
9s12x-exg-sex-tfr.s 9 ;; none of shaded area is actually supported
  /external/icu/icu4j/demos/src/com/ibm/icu/dev/demo/calendar/
CalendarPanel.java 232 // First figure out how much of the first week should be shaded.
246 // All of the intermediate weeks get shaded completely
252 width = (int)((cellPos.x+1)*cellWidth); // Width of shaded area
  /external/skia/gm/
gradtext.cpp 40 // Replicate chrome layout test - clipped pathed gradient-shaded text
shadertext.cpp 103 const char text[] = "Shaded Text";
  /external/skia/include/gpu/
GrCoordTransform.h 33 * The device space position of the fragment being shaded.
  /external/skia/site/user/quick/
macos.md 88 * Once the build is complete, you should see a window with lots of shaded text examples. To move through the sample app, use the following keypresses:
  /prebuilts/tools/common/m2/repository/com/google/dagger/dagger-compiler/2.6/
dagger-compiler-2.6.jar 
  /packages/apps/Camera2/src/com/android/camera/processing/imagebackend/
TaskJpegEncode.java 127 * Creates a dummy shaded image for testing in packed NV21 format.
129 * @param dataCopy Buffer to contained shaded test image
  /prebuilts/tools/common/m2/repository/org/apache/maven/maven-ant-tasks/2.1.3/
maven-ant-tasks-2.1.3.jar 
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
README.txt 15 flat shaded with three different lights.
  /external/autotest/client/site_tests/graphics_SanAngeles/src/
README.txt 15 flat shaded with three different lights.
  /external/dagger2/compiler/
dependency-reduced-pom.xml 95 <shadedPattern>dagger.shaded.auto.common</shadedPattern>
pom.xml 189 <shadedPattern>dagger.shaded.auto.common</shadedPattern>
  /external/opencv3/doc/tutorials/highgui/
kinect_openni.markdown 46 - CAP_OPENNI_VALID_DEPTH_MASK - mask of valid pixels (not ocluded, not shaded etc.)

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