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Searched
full:shader_program_
(Results
1 - 4
of
4
) sorted by null
/cts/hostsidetests/sustainedperf/shadertoy_android/jni/
shadertoy_shader.cpp
47
uiChannel0_(-1), unViewport_(-1), unCorners_(-1),
shader_program_
(0) {
68
glUseProgram(
shader_program_
);
69
uiResolution_ = glGetUniformLocation(
shader_program_
, "iResolution");
70
uiGlobalTime_ = glGetUniformLocation(
shader_program_
, "iGlobalTime");
71
uiFrame_ = glGetUniformLocation(
shader_program_
, "iFrame");
72
uiTimeDelta_ = glGetUniformLocation(
shader_program_
, "iTimeDelta");
73
uiChannel0_ = glGetUniformLocation(
shader_program_
, "iChannel0");
78
unViewport_ = glGetUniformLocation(
shader_program_
, "unViewport");
79
unCorners_ = glGetUniformLocation(
shader_program_
, "unCorners");
124
shader_program_
= glCreateProgram();
[
all
...]
shadertoy_shader.h
52
GLuint
shader_program_
;
member in class:ShadertoyShader
/external/autotest/client/deps/glbench/src/
glinterfacetest.h
17
shader_program_
(0),
40
GLuint
shader_program_
;
member in class:glbench::GLInterfaceTest
glinterfacetest.cc
40
shader_program_
= InitShaderProgram(kVertexShader, kFragmentShader);
41
attribute_index_ = glGetAttribLocation(
shader_program_
, "c");
45
GLint color_uniform = glGetUniformLocation(
shader_program_
, "color");
57
glDeleteProgram(
shader_program_
);
Completed in 382 milliseconds