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    Searched full:shader_program_ (Results 1 - 4 of 4) sorted by null

  /cts/hostsidetests/sustainedperf/shadertoy_android/jni/
shadertoy_shader.cpp 47 uiChannel0_(-1), unViewport_(-1), unCorners_(-1), shader_program_(0) {
68 glUseProgram(shader_program_);
69 uiResolution_ = glGetUniformLocation(shader_program_, "iResolution");
70 uiGlobalTime_ = glGetUniformLocation(shader_program_, "iGlobalTime");
71 uiFrame_ = glGetUniformLocation(shader_program_, "iFrame");
72 uiTimeDelta_ = glGetUniformLocation(shader_program_, "iTimeDelta");
73 uiChannel0_ = glGetUniformLocation(shader_program_, "iChannel0");
78 unViewport_ = glGetUniformLocation(shader_program_, "unViewport");
79 unCorners_ = glGetUniformLocation(shader_program_, "unCorners");
124 shader_program_ = glCreateProgram();
    [all...]
shadertoy_shader.h 52 GLuint shader_program_; member in class:ShadertoyShader
  /external/autotest/client/deps/glbench/src/
glinterfacetest.h 17 shader_program_(0),
40 GLuint shader_program_; member in class:glbench::GLInterfaceTest
glinterfacetest.cc 40 shader_program_ = InitShaderProgram(kVertexShader, kFragmentShader);
41 attribute_index_ = glGetAttribLocation(shader_program_, "c");
45 GLint color_uniform = glGetUniformLocation(shader_program_, "color");
57 glDeleteProgram(shader_program_);

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