HomeSort by relevance Sort by last modified time
    Searched full:skewx (Results 1 - 25 of 42) sorted by null

1 2

  /external/skia/src/core/
SkFont.cpp 16 SkFont::SkFont(SkTypeface* face, SkScalar size, SkScalar scaleX, SkScalar skewX, MaskType mt,
21 , fSkewX(skewX)
27 SkASSERT(SkScalarIsFinite(skewX));
31 SkFont* SkFont::Create(SkTypeface* face, SkScalar size, SkScalar scaleX, SkScalar skewX,
39 if (!SkScalarIsFinite(skewX)) {
43 return new SkFont(face, size, scaleX, skewX, mt, flags);
SkMatrix.cpp 192 static inline bool is_degenerate_2x2(SkScalar scaleX, SkScalar skewX,
194 SkScalar perp_dot = scaleX*scaleY - skewX*skewY;
    [all...]
SkPaint.cpp 387 void SkPaint::setTextSkewX(SkScalar skewX) {
388 fTextSkewX = skewX;
    [all...]
  /external/skia/src/animator/
SkDrawMatrix.h 57 void skew(SkScalar skewX, SkScalar skewY, SkPoint& center) {
58 fMatrix.preSkew(skewX, skewY, center.fX, center.fY);
SkDrawMatrix.cpp 26 SK_PROPERTY(skewX),
43 SK_MEMBER_PROPERTY(skewX, Float),
160 case SK_PROPERTY(skewX):
250 case SK_PROPERTY(skewX):
SkCondensedDebug.cpp 563 "skewX\0"
SkCondensedRelease.cpp 545 "skewX\0"
  /development/samples/devbytes/animation/Anticipation/src/com/example/android/anticipation/
AnticiButton.java 96 downAnim = ObjectAnimator.ofFloat(this, "skewX", mOnLeft ? .5f : -.5f);
113 finishDownAnim = ObjectAnimator.ofFloat(this, "skewX",
129 ObjectAnimator skewAnim = ObjectAnimator.ofFloat(this, "skewX",
134 ObjectAnimator wobbleAnim = ObjectAnimator.ofFloat(this, "skewX", 0);
152 ObjectAnimator reverser = ObjectAnimator.ofFloat(this, "skewX", 0);
  /external/robolectric/v1/src/main/java/com/xtremelabs/robolectric/shadows/
ShadowMatrix.java 18 // scaleX=0, skewX=1, transX=2
  /frameworks/minikin/include/minikin/
MinikinFont.h 48 MinikinPaint() : font(0), size(0), scaleX(0), skewX(0), letterSpacing(0), paintFlags(0),
58 float skewX;
  /external/skia/include/core/
SkFont.h 121 static SkFont* Create(SkTypeface*, SkScalar size, SkScalar scaleX, SkScalar skewX,
155 SkFont(SkTypeface*, SkScalar size, SkScalar scaleX, SkScalar skewX, MaskType, uint32_t flags);
SkMatrix.h 177 void setAll(SkScalar scaleX, SkScalar skewX, SkScalar transX,
181 fMat[kMSkewX] = skewX;
194 * enum... scalex, skewx, transx, skewy, scaley, transy, persp0, persp1, persp2
202 * enum... scalex, skewx, transx, skewy, scaley, transy, persp0, persp1, persp2
SkPaint.h 701 @param skewX set the paint's skew factor in X for drawing text.
703 void setTextSkewX(SkScalar skewX);
    [all...]
  /frameworks/base/libs/hwui/hwui/
MinikinSkia.cpp 39 skPaint->setTextSkewX(paint.skewX);
MinikinUtils.cpp 45 minikinPaint->skewX = paint->getTextSkewX();
  /development/samples/devbytes/animation/ToonGame/src/com/example/android/toongame/
PlayerSetupActivity.java 322 ObjectAnimator currentSkewer = ObjectAnimator.ofFloat(currentView, "skewX", -.5f);
338 ObjectAnimator nextSkewer = ObjectAnimator.ofFloat(nextView, "skewX", 0);
  /external/ImageMagick/ImageMagick/script/
magick-vector-graphics.html 785 <td><a id="skewX"></a>skewX <var>angle</var></td>
789 <td><a id="skewY"></a>skewX <var>angle</var></td>
conjure.html 245 <td>affine="array of float values", translate="float, float", scale= "float, float", rotate="float", skewX="float", skewY="float", interpolate="Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor", background="color name"</td>
259 <td>text="string", font="string", family="string", style="Normal, Italic, Oblique, Any", stretch="Normal, UltraCondensed, ExtraCondensed, Condensed, SemiCondensed, SemiExpanded, Expanded, ExtraExpanded, UltraExpanded", weight="integer", pointsize="integer", density="geometry", stroke="color name", strokewidth="integer", fill="color name", undercolor="color name", kerning="float", geometry="geometry", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast", antialias="true, false", x="integer", y="integer", affine="array of float values", translate="float, float", scale="float, float", rotate="float". skewX="float", skewY= "float", align="Left, Center, Right", encoding="UTF-8", interline-spacing="double", interword-spacing="double", direction="right-to-left, left-to-right"</td>
482 <td>primitive="point, line, rectangle, arc, ellipse, circle, path, polyline, polygon, bezier, color, matte, text, @"filename"", points="string" , method=""Point, Replace, Floodfill, FillToBorder, Reset"", stroke="color name", fill="color name", font="string", pointsize="integer", strokewidth="float", antialias="true, false", bordercolor="color name", x="float", y="float", dash-offset="float", dash-pattern="array of float values", affine="array of float values", translate="float, float", scale="float, float", rotate="float", skewX="float", skewY="float", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline", kerning="float", text="string", vector-graphics="string", interline-spacing="double", interword-spacing="double", direction="right-to-left, left-to-right"</td>
    [all...]
  /external/ImageMagick/www/
magick-vector-graphics.html 789 <td><a id="skewX"></a>skewX <var>angle</var></td>
793 <td><a id="skewY"></a>skewX <var>angle</var></td>
conjure.html 249 <td>affine="array of float values", translate="float, float", scale= "float, float", rotate="float", skewX="float", skewY="float", interpolate="Average, Bicubic, Bilinear, Filter, Integer, Mesh, NearestNeighbor", background="color name"</td>
263 <td>text="string", font="string", family="string", style="Normal, Italic, Oblique, Any", stretch="Normal, UltraCondensed, ExtraCondensed, Condensed, SemiCondensed, SemiExpanded, Expanded, ExtraExpanded, UltraExpanded", weight="integer", pointsize="integer", density="geometry", stroke="color name", strokewidth="integer", fill="color name", undercolor="color name", kerning="float", geometry="geometry", gravity="NorthWest, North, NorthEast, West, Center, East, SouthWest, South, SouthEast", antialias="true, false", x="integer", y="integer", affine="array of float values", translate="float, float", scale="float, float", rotate="float". skewX="float", skewY= "float", align="Left, Center, Right", encoding="UTF-8", interline-spacing="double", interword-spacing="double", direction="right-to-left, left-to-right"</td>
486 <td>primitive="point, line, rectangle, arc, ellipse, circle, path, polyline, polygon, bezier, color, matte, text, @"filename"", points="string" , method=""Point, Replace, Floodfill, FillToBorder, Reset"", stroke="color name", fill="color name", font="string", pointsize="integer", strokewidth="float", antialias="true, false", bordercolor="color name", x="float", y="float", dash-offset="float", dash-pattern="array of float values", affine="array of float values", translate="float, float", scale="float, float", rotate="float", skewX="float", skewY="float", interpolate="undefined, average, bicubic, bilinear, mesh, nearest-neighbor, spline", kerning="float", text="string", vector-graphics="string", interline-spacing="double", interword-spacing="double", direction="right-to-left, left-to-right"</td>
    [all...]
  /frameworks/base/tools/layoutlib/bridge/src/android/graphics/
Paint_Delegate.java 538 /*package*/ static void nSetTextSkewX(Paint thisPaint, long nativePaint, float skewX) {
545 if (delegate.mTextSkewX != skewX) {
546 delegate.mTextSkewX = skewX;
    [all...]
  /frameworks/base/core/jni/android/graphics/
Paint.cpp 363 static void setTextSkewX(JNIEnv* env, jobject, jlong paintHandle, jfloat skewX) {
364 reinterpret_cast<Paint*>(paintHandle)->setTextSkewX(skewX);
    [all...]
  /frameworks/minikin/libs/minikin/
Layout.cpp 116 mSize(paint.size), mScaleX(paint.scaleX), mSkewX(paint.skewX),
834 xoff += yoff * ctx->paint.skewX;
    [all...]
  /frameworks/base/graphics/java/android/graphics/
Paint.java     [all...]
  /external/ImageMagick/coders/
svg.c     [all...]

Completed in 3210 milliseconds

1 2