/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
PolygonSpriteBatch.java | 64 private final short[] triangles;
field in class:PolygonSpriteBatch 91 /** The maximum number of triangles rendered in one batch so far. **/
112 * @param size The max number of vertices and number of triangles in a single batch. Max of 10920.
117 if (size > 10920) throw new IllegalArgumentException("Can't have more than 10920 triangles per batch: " + size);
129 triangles = new short[size * 3];
208 final short[] triangles = this.triangles;
local 209 final short[] regionTriangles = region.triangles;
217 else if (triangleIndex + regionTrianglesLength > triangles.length
225 triangles[triangleIndex++] = (short)(regionTriangles[i] + startVertex); 246 final short[] triangles = this.triangles; local 291 final short[] triangles = this.triangles; local 342 final short[] triangles = this.triangles; local 367 final short[] triangles = this.triangles; local 509 final short[] triangles = this.triangles; local 578 final short[] triangles = this.triangles; local 635 final short[] triangles = this.triangles; local 693 final short[] triangles = this.triangles; local 750 final short[] triangles = this.triangles; local 785 final short[] triangles = this.triangles; local 844 final short[] triangles = this.triangles; local 975 final short[] triangles = this.triangles; local 1121 final short[] triangles = this.triangles; local [all...] |
PolygonRegion.java | 26 final short[] triangles;
field in class:PolygonRegion 33 public PolygonRegion (TextureRegion region, float[] vertices, short[] triangles) {
36 this.triangles = triangles;
57 return triangles;
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/external/deqp/external/vulkancts/data/vulkan/dynamic_state/ |
ViewportArray.geom | 2 layout(triangles) in;
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/external/libgdx/gdx/src/com/badlogic/gdx/math/ |
DelaunayTriangulator.java | 34 private final ShortArray triangles = new ShortArray(false, 16);
field in class:DelaunayTriangulator 56 * @return triples of indices into the points that describe the triangles in clockwise order. Note the returned array is reused
59 ShortArray triangles = this.triangles;
local 60 triangles.clear();
61 if (count < 6) return triangles;
62 triangles.ensureCapacity(count);
107 triangles.add(end);
108 triangles.add(end + 2);
109 triangles.add(end + 4); [all...] |
EarClippingTriangulator.java | 48 private final ShortArray triangles = new ShortArray();
field in class:EarClippingTriangulator 88 // A polygon with n vertices has a triangulation of n-2 triangles.
89 ShortArray triangles = this.triangles;
local 90 triangles.clear();
91 triangles.ensureCapacity(Math.max(0, vertexCount - 2) * 3);
93 return triangles;
111 ShortArray triangles = this.triangles;
local 113 triangles.add(indices[0]); 187 ShortArray triangles = this.triangles; local [all...] |
/external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/ |
btOptimizedBvh.java | 65 public void build(btStridingMeshInterface triangles, boolean useQuantizedAabbCompression, Vector3 bvhAabbMin, Vector3 bvhAabbMax) { 66 CollisionJNI.btOptimizedBvh_build(swigCPtr, this, btStridingMeshInterface.getCPtr(triangles), triangles, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax); 69 public void refit(btStridingMeshInterface triangles, Vector3 aabbMin, Vector3 aabbMax) { 70 CollisionJNI.btOptimizedBvh_refit(swigCPtr, this, btStridingMeshInterface.getCPtr(triangles), triangles, aabbMin, aabbMax); 73 public void refitPartial(btStridingMeshInterface triangles, Vector3 aabbMin, Vector3 aabbMax) { 74 CollisionJNI.btOptimizedBvh_refitPartial(swigCPtr, this, btStridingMeshInterface.getCPtr(triangles), triangles, aabbMin, aabbMax);
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/cts/tests/tests/graphics/src/android/graphics/cts/ |
Canvas_VertexModeTest.java | 28 assertEquals(VertexMode.TRIANGLES, VertexMode.valueOf("TRIANGLES")); 37 assertEquals(VertexMode.TRIANGLES, verMode[0]); 49 c.drawVertices( VertexMode.TRIANGLES,
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/external/mesa3d/src/gallium/tests/graw/geometry-shader/ |
add-mix.txt | 2 PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
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add.txt | 2 PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
|
mov-cb-2d.txt | 2 PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
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mov.txt | 2 PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
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line.txt | 2 PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
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/external/opencv3/modules/imgproc/misc/java/test/ |
Subdiv2DTest.java | 53 MatOfFloat6 triangles = new MatOfFloat6(); local 54 s2d.getTriangleList(triangles); 55 assertEquals(10, triangles.rows()); 57 int cnt = triangles.rows(); 59 triangles.get(0, 0, buff);
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/external/deqp/android/cts/master/ |
gles31-rotate-landscape.txt | 32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_equal 33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_larger 34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_smaller 35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal 36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger 37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller 38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal 39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger 40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smaller 41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equa [all...] |
gles31-rotate-portrait.txt | 32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_equal 33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_larger 34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_smaller 35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal 36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger 37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller 38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal 39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger 40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smaller 41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equa [all...] |
gles31-rotate-reverse-landscape.txt | 32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_equal 33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_larger 34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_smaller 35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal 36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger 37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller 38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal 39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger 40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smaller 41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equa [all...] |
gles31-rotate-reverse-portrait.txt | 32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_equal 33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_larger 34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_smaller 35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal 36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger 37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller 38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal 39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger 40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smaller 41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equa [all...] |
/external/deqp/android/cts/mnc/ |
gles31-rotate-landscape.txt | 32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_equal 33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_larger 34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_smaller 35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal 36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger 37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller 38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal 39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger 40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smaller 41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equa [all...] |
gles31-rotate-portrait.txt | 32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_equal 33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_larger 34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_smaller 35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal 36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger 37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller 38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal 39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger 40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smaller 41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equa [all...] |
gles31-rotate-reverse-landscape.txt | 32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_equal 33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_larger 34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_smaller 35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal 36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger 37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller 38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal 39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger 40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smaller 41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equa [all...] |
gles31-rotate-reverse-portrait.txt | 32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_equal 33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_larger 34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_smaller 35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal 36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger 37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller 38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal 39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger 40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smaller 41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equa [all...] |
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
DelaunayTriangulatorTest.java | 35 ShortArray triangles; field in class:DelaunayTriangulatorTest 81 triangles = trianglulator.computeTriangles(points, false); 95 for (int i = 0; i < triangles.size; i += 3) { 96 int p1 = triangles.get(i) * 2; 97 int p2 = triangles.get(i + 1) * 2; 98 int p3 = triangles.get(i + 2) * 2;
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/external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/ |
btOptimizedBvh.h | 41 void build(btStridingMeshInterface* triangles,bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax); 43 void refit(btStridingMeshInterface* triangles,const btVector3& aabbMin,const btVector3& aabbMax); 45 void refitPartial(btStridingMeshInterface* triangles,const btVector3& aabbMin, const btVector3& aabbMax);
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/external/skia/src/core/ |
SkVertState.h | 14 This is a helper for drawVertices(). It is used to iterate over the triangles 50 static bool Triangles(VertState*);
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/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/ |
Pipeline.java | 40 * This stage does needed transformations on the triangles to screen space 46 * This stage converts triangles into buffers used in the raycast
|