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  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/
PolygonSpriteBatch.java 64 private final short[] triangles; field in class:PolygonSpriteBatch
91 /** The maximum number of triangles rendered in one batch so far. **/
112 * @param size The max number of vertices and number of triangles in a single batch. Max of 10920.
117 if (size > 10920) throw new IllegalArgumentException("Can't have more than 10920 triangles per batch: " + size);
129 triangles = new short[size * 3];
208 final short[] triangles = this.triangles; local
209 final short[] regionTriangles = region.triangles;
217 else if (triangleIndex + regionTrianglesLength > triangles.length
225 triangles[triangleIndex++] = (short)(regionTriangles[i] + startVertex);
246 final short[] triangles = this.triangles; local
291 final short[] triangles = this.triangles; local
342 final short[] triangles = this.triangles; local
367 final short[] triangles = this.triangles; local
509 final short[] triangles = this.triangles; local
578 final short[] triangles = this.triangles; local
635 final short[] triangles = this.triangles; local
693 final short[] triangles = this.triangles; local
750 final short[] triangles = this.triangles; local
785 final short[] triangles = this.triangles; local
844 final short[] triangles = this.triangles; local
975 final short[] triangles = this.triangles; local
1121 final short[] triangles = this.triangles; local
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PolygonRegion.java 26 final short[] triangles; field in class:PolygonRegion
33 public PolygonRegion (TextureRegion region, float[] vertices, short[] triangles) {
36 this.triangles = triangles;
57 return triangles;
  /external/deqp/external/vulkancts/data/vulkan/dynamic_state/
ViewportArray.geom 2 layout(triangles) in;
  /external/libgdx/gdx/src/com/badlogic/gdx/math/
DelaunayTriangulator.java 34 private final ShortArray triangles = new ShortArray(false, 16); field in class:DelaunayTriangulator
56 * @return triples of indices into the points that describe the triangles in clockwise order. Note the returned array is reused
59 ShortArray triangles = this.triangles; local
60 triangles.clear();
61 if (count < 6) return triangles;
62 triangles.ensureCapacity(count);
107 triangles.add(end);
108 triangles.add(end + 2);
109 triangles.add(end + 4);
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EarClippingTriangulator.java 48 private final ShortArray triangles = new ShortArray(); field in class:EarClippingTriangulator
88 // A polygon with n vertices has a triangulation of n-2 triangles.
89 ShortArray triangles = this.triangles; local
90 triangles.clear();
91 triangles.ensureCapacity(Math.max(0, vertexCount - 2) * 3);
93 return triangles;
111 ShortArray triangles = this.triangles; local
113 triangles.add(indices[0]);
187 ShortArray triangles = this.triangles; local
    [all...]
  /external/libgdx/extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/
btOptimizedBvh.java 65 public void build(btStridingMeshInterface triangles, boolean useQuantizedAabbCompression, Vector3 bvhAabbMin, Vector3 bvhAabbMax) {
66 CollisionJNI.btOptimizedBvh_build(swigCPtr, this, btStridingMeshInterface.getCPtr(triangles), triangles, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax);
69 public void refit(btStridingMeshInterface triangles, Vector3 aabbMin, Vector3 aabbMax) {
70 CollisionJNI.btOptimizedBvh_refit(swigCPtr, this, btStridingMeshInterface.getCPtr(triangles), triangles, aabbMin, aabbMax);
73 public void refitPartial(btStridingMeshInterface triangles, Vector3 aabbMin, Vector3 aabbMax) {
74 CollisionJNI.btOptimizedBvh_refitPartial(swigCPtr, this, btStridingMeshInterface.getCPtr(triangles), triangles, aabbMin, aabbMax);
  /cts/tests/tests/graphics/src/android/graphics/cts/
Canvas_VertexModeTest.java 28 assertEquals(VertexMode.TRIANGLES, VertexMode.valueOf("TRIANGLES"));
37 assertEquals(VertexMode.TRIANGLES, verMode[0]);
49 c.drawVertices( VertexMode.TRIANGLES,
  /external/mesa3d/src/gallium/tests/graw/geometry-shader/
add-mix.txt 2 PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
add.txt 2 PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
mov-cb-2d.txt 2 PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
mov.txt 2 PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
line.txt 2 PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
  /external/opencv3/modules/imgproc/misc/java/test/
Subdiv2DTest.java 53 MatOfFloat6 triangles = new MatOfFloat6(); local
54 s2d.getTriangleList(triangles);
55 assertEquals(10, triangles.rows());
57 int cnt = triangles.rows();
59 triangles.get(0, 0, buff);
  /external/deqp/android/cts/master/
gles31-rotate-landscape.txt 32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_equal
33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_larger
34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_smaller
35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal
36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger
37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller
38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal
39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger
40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smaller
41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equa
    [all...]
gles31-rotate-portrait.txt 32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_equal
33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_larger
34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_smaller
35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal
36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger
37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller
38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal
39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger
40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smaller
41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equa
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gles31-rotate-reverse-landscape.txt 32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_equal
33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_larger
34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_smaller
35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal
36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger
37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller
38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal
39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger
40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smaller
41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equa
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gles31-rotate-reverse-portrait.txt 32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_equal
33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_larger
34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_smaller
35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal
36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger
37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller
38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal
39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger
40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smaller
41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equa
    [all...]
  /external/deqp/android/cts/mnc/
gles31-rotate-landscape.txt 32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_equal
33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_larger
34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_smaller
35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal
36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger
37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller
38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal
39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger
40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smaller
41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equa
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gles31-rotate-portrait.txt 32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_equal
33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_larger
34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_smaller
35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal
36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger
37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller
38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal
39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger
40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smaller
41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equa
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gles31-rotate-reverse-landscape.txt 32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_equal
33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_larger
34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_smaller
35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal
36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger
37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller
38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal
39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger
40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smaller
41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equa
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gles31-rotate-reverse-portrait.txt 32 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_equal
33 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_larger
34 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_fragment.default_framebuffer_bbox_smaller
35 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_equal
36 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_larger
37 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_fragment.default_framebuffer_bbox_smaller
38 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_equal
39 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_larger
40 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_geometry_fragment.default_framebuffer_bbox_smaller
41 dEQP-GLES31.functional.primitive_bounding_box.triangles.global_state.vertex_tessellation_geometry_fragment.default_framebuffer_bbox_equa
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  /external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
DelaunayTriangulatorTest.java 35 ShortArray triangles; field in class:DelaunayTriangulatorTest
81 triangles = trianglulator.computeTriangles(points, false);
95 for (int i = 0; i < triangles.size; i += 3) {
96 int p1 = triangles.get(i) * 2;
97 int p2 = triangles.get(i + 1) * 2;
98 int p3 = triangles.get(i + 2) * 2;
  /external/libgdx/extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/
btOptimizedBvh.h 41 void build(btStridingMeshInterface* triangles,bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax);
43 void refit(btStridingMeshInterface* triangles,const btVector3& aabbMin,const btVector3& aabbMax);
45 void refitPartial(btStridingMeshInterface* triangles,const btVector3& aabbMin, const btVector3& aabbMax);
  /external/skia/src/core/
SkVertState.h 14 This is a helper for drawVertices(). It is used to iterate over the triangles
50 static bool Triangles(VertState*);
  /frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/
Pipeline.java 40 * This stage does needed transformations on the triangles to screen space
46 * This stage converts triangles into buffers used in the raycast

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