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  /external/mesa3d/src/glsl/
link_uniforms.cpp 247 ubo_byte_offset = ubo_var->Offset;
256 int ubo_byte_offset; member in class:parcel_out_uniform_storage
337 this->ubo_byte_offset = align(this->ubo_byte_offset, alignment);
338 this->uniforms[id].offset = this->ubo_byte_offset;
339 this->ubo_byte_offset += type->std140_size(ubo_var->RowMajor);

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