HomeSort by relevance Sort by last modified time
    Searched full:zfail (Results 1 - 25 of 246) sorted by null

1 2 3 4 5 6 7 8 910

  /external/mesa3d/src/mesa/main/
stencil.h 52 _mesa_StencilOp( GLenum fail, GLenum zfail, GLenum zpass );
60 _mesa_StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
stencil.c 309 * \param zfail action to take when stencil test passes, but depth test fails.
320 _mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
334 if (!validate_stencil_op(ctx, zfail)) {
335 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)");
345 if (ctx->Stencil.ZFailFunc[face] == zfail &&
350 ctx->Stencil.ZFailFunc[face] = zfail;
358 ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass);
363 if (ctx->Stencil.ZFailFunc[0] == zfail &&
364 ctx->Stencil.ZFailFunc[1] == zfail &&
371 ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
    [all...]
  /frameworks/native/opengl/tools/glgen/specs/jsr239/
glspec-1.1extpack 27 void glStencilOp ( GLint fail, GLint zfail, GLint zpass )
glspec-1.0 93 void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
  /external/mesa3d/src/gallium/drivers/svga/
svga_pipe_depthstencil.c 86 ds->stencil[0].zfail = svga_translate_stencil_op(templ->stencil[0].zfail_op);
101 ds->stencil[1].zfail = svga_translate_stencil_op(templ->stencil[1].zfail_op);
svga_state_rss.c 142 EMIT_RS( svga, curr->stencil[0].zfail, STENCILZFAIL, fail );
172 EMIT_RS( svga, curr->stencil[cw].zfail, STENCILZFAIL, fail );
177 EMIT_RS( svga, curr->stencil[ccw].zfail, CCWSTENCILZFAIL, fail );
  /external/skia/src/gpu/gl/
GrGLNoOpInterface.h 160 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
164 GrGLenum zfail,
GrGLNoOpInterface.cpp 236 GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {
241 GrGLenum zfail,
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 105 void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
106 void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass )
GLES10.spec 93 void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
  /device/generic/goldfish-opengl/system/GLESv2_enc/
gl2_entry.cpp 112 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
113 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
852 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
855 ctx->glStencilOp(ctx, fail, zfail, zpass);
858 void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
861 ctx->glStencilOpSeparate(ctx, face, fail, zfail, zpass);
    [all...]
  /external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
AndroidGL20.java 259 public native void glStencilOp (int fail, int zfail, int zpass);
261 public native void glStencilOpSeparate (int face, int fail, int zfail, int zpass);
  /external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 260 public native void glStencilOp ( int fail, int zfail, int zpass );
262 public native void glStencilOpSeparate ( int face, int fail, int zfail, int zpass );
  /external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
IOSGLES20.java 260 public native void glStencilOp ( int fail, int zfail, int zpass );
262 public native void glStencilOpSeparate ( int face, int fail, int zfail, int zpass );
  /external/mesa3d/src/gallium/drivers/r300/
r300_hyperz.c 34 2. Cannot HiZ if stencil fail or zfail is !KEEP
114 /* if stencil fail/zfail op is not KEEP */
  /external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
JglfwGL20.java 222 public void glStencilOp (int fail, int zfail, int zpass) {
223 GL.glStencilOp(fail, zfail, zpass);
564 public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) {
565 GL.glStencilOpSeparate(face, fail, zfail, zpass);
  /external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
LwjglGL20.java 587 public void glStencilOp (int fail, int zfail, int zpass) {
588 GL11.glStencilOp(fail, zfail, zpass);
591 public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) {
592 GL20.glStencilOpSeparate(face, fail, zfail, zpass);
  /external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
Lwjgl3GL20.java 581 public void glStencilOp (int fail, int zfail, int zpass) {
582 GL11.glStencilOp(fail, zfail, zpass);
585 public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) {
586 GL20.glStencilOpSeparate(face, fail, zfail, zpass);
  /external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
GwtGL20Debug.java 291 public void glStencilOp (int fail, int zfail, int zpass) {
293 super.glStencilOp(fail, zfail, zpass);
811 public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) {
813 super.glStencilOpSeparate(face, fail, zfail, zpass);
GwtGL20.java 447 public void glStencilOp (int fail, int zfail, int zpass) {
448 gl.stencilOp(fail, zfail, zpass);
962 public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) {
963 gl.stencilOpSeparate(face, fail, zfail, zpass);
    [all...]
  /external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
GL20Profiler.java 320 public void glStencilOp (int fail, int zfail, int zpass) {
322 gl20.glStencilOp(fail, zfail, zpass);
889 public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) {
891 gl20.glStencilOpSeparate(face, fail, zfail, zpass);
  /external/mesa3d/src/mesa/swrast/
s_stencil.c 46 Apply zfail-op to stencil value
271 * Compute the zpass/zfail masks by comparing the pre- and post-depth test
393 * and apply Zpass and Zfail stencil ops.
405 * Perform depth buffering, then apply zpass or zfail stencil function.
  /external/deqp/doc/
GLES2 Negative API Functions.txt 84 o glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
85 o glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
  /external/deqp/framework/opengl/simplereference/
sglrContextWrapper.hpp 153 void glStencilOp (deUint32 fail, deUint32 zfail, deUint32 zpass);
154 void glStencilOpSeparate (deUint32 face, deUint32 fail, deUint32 zfail, deUint32 zpass);
  /frameworks/native/opengl/libs/GLES_CM/
gl_api.in 388 void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
389 CALL_GL_API(glStencilOp, fail, zfail, zpass);

Completed in 1420 milliseconds

1 2 3 4 5 6 7 8 910