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  /external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp 556 D3D11_DEPTH_STENCIL_DESC zsad; local
557 memset(&zsad, 0, sizeof(zsad));
558 zsad.DepthEnable = TRUE;
559 zsad.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO;
560 zsad.DepthFunc = D3D11_COMPARISON_EQUAL;
561 ensure(dev->CreateDepthStencilState(&zsad, &zsa));
  /external/mesa3d/src/gallium/state_trackers/d3d1x/dxgi/src/
dxgi_native.cpp 766 struct pipe_depth_stencil_alpha_state zsad; local
767 memset(&zsad, 0, sizeof(zsad));
768 zsa = pipe->create_depth_stencil_alpha_state(pipe, &zsad);
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