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Searched
full:zsad
(Results
1 - 2
of
2
) sorted by null
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
d3d11gears.cpp
556
D3D11_DEPTH_STENCIL_DESC
zsad
;
local
557
memset(&
zsad
, 0, sizeof(
zsad
));
558
zsad
.DepthEnable = TRUE;
559
zsad
.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO;
560
zsad
.DepthFunc = D3D11_COMPARISON_EQUAL;
561
ensure(dev->CreateDepthStencilState(&
zsad
, &zsa));
/external/mesa3d/src/gallium/state_trackers/d3d1x/dxgi/src/
dxgi_native.cpp
766
struct pipe_depth_stencil_alpha_state
zsad
;
local
767
memset(&
zsad
, 0, sizeof(
zsad
));
768
zsa = pipe->create_depth_stencil_alpha_state(pipe, &
zsad
);
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