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      1 // Copyright 2008 the V8 project authors. All rights reserved.
      2 // Redistribution and use in source and binary forms, with or without
      3 // modification, are permitted provided that the following conditions are
      4 // met:
      5 //
      6 //     * Redistributions of source code must retain the above copyright
      7 //       notice, this list of conditions and the following disclaimer.
      8 //     * Redistributions in binary form must reproduce the above
      9 //       copyright notice, this list of conditions and the following
     10 //       disclaimer in the documentation and/or other materials provided
     11 //       with the distribution.
     12 //     * Neither the name of Google Inc. nor the names of its
     13 //       contributors may be used to endorse or promote products derived
     14 //       from this software without specific prior written permission.
     15 //
     16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 
     28 // Flags: --allow-natives-syntax
     29 
     30 // Make sure that we can introduce global variables that shadow even
     31 // READ_ONLY variables in the prototype chain.
     32 var NONE = 0;
     33 var READ_ONLY = 1;
     34 
     35 // Use DeclareGlobal...
     36 %AddNamedProperty(this.__proto__, "a", 1234, NONE);
     37 assertEquals(1234, a);
     38 eval("var a = 5678;");
     39 assertEquals(5678, a);
     40 
     41 %AddNamedProperty(this.__proto__, "b", 1234, NONE);
     42 assertEquals(1234, b);
     43 eval("var b = 5678;");
     44 assertEquals(5678, b);
     45 
     46 %AddNamedProperty(this.__proto__, "c", 1234, READ_ONLY);
     47 assertEquals(1234, c);
     48 eval("var c = 5678;");
     49 assertEquals(5678, c);
     50 
     51 %AddNamedProperty(this.__proto__, "d", 1234, READ_ONLY);
     52 assertEquals(1234, d);
     53 eval("var d = 5678;");
     54 assertEquals(5678, d);
     55 
     56 // Use DeclareContextSlot...
     57 %AddNamedProperty(this.__proto__, "x", 1234, NONE);
     58 assertEquals(1234, x);
     59 eval("with({}) { var x = 5678; }");
     60 assertEquals(5678, x);
     61 
     62 %AddNamedProperty(this.__proto__, "y", 1234, NONE);
     63 assertEquals(1234, y);
     64 eval("with({}) { var y = 5678; }");
     65 assertEquals(5678, y);
     66 
     67 %AddNamedProperty(this.__proto__, "z", 1234, READ_ONLY);
     68 assertEquals(1234, z);
     69 eval("with({}) { var z = 5678; }");
     70 assertEquals(5678, z);
     71 
     72 %AddNamedProperty(this.__proto__, "w", 1234, READ_ONLY);
     73 assertEquals(1234, w);
     74 eval("with({}) { var w = 5678; }");
     75 assertEquals(5678, w);
     76