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58     // Reuse the previous arena and allocate more than previous allocation including red zone.
62 // Verify that the allocation was made on the same arena.
133 void* allocation = arena.Alloc(size);
134 EXPECT_TRUE(IsAligned<ArenaAllocator::kAlignment>(allocation))
135 << reinterpret_cast<uintptr_t>(allocation);
148 // Case 1: small aligned allocation, aligned extend inside arena.
161 // Case 2: small aligned allocation, non-aligned extend inside arena.
174 // Case 3: small non-aligned allocation, aligned extend inside arena.
187 // Case 4: small non-aligned allocation, aligned non-extend inside arena.
203 // Case 5: large allocation, aligned extend into next arena.
216 // Case 6: large allocation, non-aligned extend into next arena.
235 // Case 1: small aligned allocation, aligned extend inside arena.
252 // Case 2: small aligned allocation, non-aligned extend inside arena.
269 // Case 3: small non-aligned allocation, aligned extend inside arena.
286 // Case 4: small non-aligned allocation, aligned non-extend inside arena.
306 // Case 5: large allocation, aligned extend into next arena.
323 // Case 6: large allocation, non-aligned extend into next arena.