Lines Matching refs:Reference
209 // reference to a string that is about to be swept.
211 // Enable the reference processing slow path, needs to be done with mutators paused since there
225 // following happens during a reference write:
230 // This causes the GC to age the card but not necessarily mark the reference which the mutator
233 // reference write are visible to the GC before the card is scanned (this is due to locks being
635 void operator()(ObjPtr<mirror::Class> klass, ObjPtr<mirror::Reference> ref) const
923 // as a side effect when a Reference object is encountered and
1003 // RecursiveMark will build the lists of known instances of the Reference classes. See
1316 // Process the "referent" field lin a java.lang.ref.Reference. If the referent has not yet been
1318 void MarkSweep::DelayReferenceReferent(ObjPtr<mirror::Class> klass, ObjPtr<mirror::Reference> ref) {
1360 // Scans an object reference. Determines the type of the reference
1442 << " no reference objects=" << no_reference_class_count_.LoadRelaxed()