Lines Matching defs:prog
24 PerspectiveProgram& prog = (PerspectiveProgram&) program;
26 int textureUniformHandle = glGetUniformLocation(prog.mProgramId, "u_Texture");
27 int positionHandle = glGetAttribLocation(prog.mProgramId, "a_Position");
28 int normalHandle = glGetAttribLocation(prog.mProgramId, "a_Normal");
29 int texCoordHandle = glGetAttribLocation(prog.mProgramId, "a_TexCoordinate");
45 prog.mMVMatrix.multiply(view, model);
48 glUniformMatrix4fv(prog.mMVMatrixHandle, 1, false, prog.mMVMatrix.mData);
52 prog.mMVPMatrix.multiply(projection, prog.mMVMatrix);
55 glUniformMatrix4fv(prog.mMVPMatrixHandle, 1, false, prog.mMVPMatrix.mData);
58 glUniform3f(prog.mLightPosHandle, prog.mLightPosInEyeSpace[0], prog.mLightPosInEyeSpace[1],
59 prog.mLightPosInEyeSpace[2]);