Lines Matching refs:getPriorityEnabledTarget
1508 GLenum oldTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);1737 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D);2084 target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);2100 m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)));