Lines Matching defs:glGetAttachedShaders
64 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
775 void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
778 ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders);