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Lines Matching refs:roundingMode

211     int8 roundingMode;

216 roundingMode = float_rounding_mode;
217 roundNearestEven = roundingMode == float_round_nearest_even;
220 if ( roundingMode == float_round_to_zero ) {
226 if ( roundingMode == float_round_up ) roundIncrement = 0;
229 if ( roundingMode == float_round_down ) roundIncrement = 0;
423 int8 roundingMode;
426 roundingMode = float_rounding_mode;
427 roundNearestEven = ( roundingMode == float_round_nearest_even );
430 if ( roundingMode == float_round_to_zero ) {
435 increment = ( roundingMode == float_round_down ) && zSig2;
438 increment = ( roundingMode == float_round_up ) && zSig2;
450 if ( ( roundingMode == float_round_to_zero )
451 || ( zSign && ( roundingMode == float_round_up ) )
452 || ( ! zSign && ( roundingMode == float_round_down ) )
473 increment = ( roundingMode == float_round_down ) && zSig2;
476 increment = ( roundingMode == float_round_up ) && zSig2;
595 int8 roundingMode;
625 roundingMode = float_rounding_mode;
626 if ( roundingMode == float_round_nearest_even ) {
636 z += ( roundingMode == float_round_down ) & aSigExtra;
640 z += ( roundingMode == float_round_up ) & aSigExtra;
737 int8 roundingMode;
770 roundingMode = float_rounding_mode;
771 if ( roundingMode == float_round_nearest_even ) {
775 else if ( roundingMode != float_round_to_zero ) {
776 if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) {
1421 int8 roundingMode;
1449 roundingMode = float_rounding_mode;
1450 if ( roundingMode == float_round_nearest_even ) {
1461 + ( ( roundingMode == float_round_down ) & aSigExtra ) );
1464 z = absZ + ( ( roundingMode == float_round_up ) & aSigExtra );
1576 int8 roundingMode;
1592 roundingMode = float_rounding_mode;
1593 if ( roundingMode == float_round_nearest_even ) {
1605 else if ( roundingMode != float_round_to_zero ) {
1607 ^ ( roundingMode == float_round_up ) ) {
1642 roundingMode = float_rounding_mode;
1643 if ( roundingMode == float_round_nearest_even ) {
1649 else if ( roundingMode != float_round_to_zero ) {
1651 ^ ( roundingMode == float_round_up ) ) {