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Lines Matching refs:blurCenter

2786     const float2 blurCenter,__constant float *cos_theta,
2795 float center_x = (float) x - blurCenter.x;
2796 float center_y = (float) y - blurCenter.y;
2799 float blur_radius = hypot(blurCenter.x, blurCenter.y);
2816 int cx = ClampToCanvas(blurCenter.x+center_x*cos_theta[i]-center_y*sin_theta[i]+0.5f,columns);
2817 int cy = ClampToCanvas(blurCenter.y+center_x*sin_theta[i]+center_y*cos_theta[i]+0.5f,rows);