Lines Matching full:after
37 - After calling Gen* or Create*
38 - After calling Gen* or Create*, then Delete*
39 - After calling Gen*, then Bind*
40 - After calling Gen*, then Bind*, then Delete*
41 - After calling Bind* without preceding Gen*
42 - After calling CreateProgram, then UseProgram, then DeleteProgram
43 - After calling BeginTransformFeedback, then DeleteTransformFeedbacks
112 checked. In OpenGL ES 3.0, shader objects must exist even after deletion
118 again after deleting the attachment and creating a new object of the
124 after deleting the attachment and then again after creating a new object