Lines Matching refs:sampleTexture
144 // sampleTexture() expects source image to be the same state as it would be in a GL implementation, that is
157 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams);
164 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);