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358 	float					sample1DCompare				(const Sampler& sampler, Sampler::FilterMode filter, float ref, float s, const IVec2& offset) const;
359 float sample2DCompare (const Sampler& sampler, Sampler::FilterMode filter, float ref, float s, float t, const IVec3& offset) const;
445 float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset);
446 float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset);
449 Vec4 gatherArray2DOffsetsCompare (const ConstPixelBufferAccess& src, const Sampler& sampler, float ref, float s, float t, int depth, const IVec2 (&offsets)[4]);
500 float sampleCompare (const Sampler& sampler, float ref, float s, float lod) const;
501 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 offset) const;
525 inline float Texture1DView::sampleCompare (const Sampler& sampler, float ref, float s, float lod) const
527 return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(0, 0));
530 inline float Texture1DView::sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 offset) const
532 return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(offset, 0));
551 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
552 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const;
555 Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, const IVec2 (&offsets)[4]) const;
579 inline float Texture2DView::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const
581 return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(0, 0, 0));
584 inline float Texture2DView::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const
586 return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(offset.x(), offset.y(), 0));
594 inline Vec4 Texture2DView::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float t, const IVec2 (&offsets)[4]) const
596 return gatherArray2DOffsetsCompare(m_levels[0], sampler, ref, s, t, 0, offsets);
650 float sampleCompare (const Sampler& sampler, float ref, float s, float lod) const;
651 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 offset) const;
678 inline float Texture1D::sampleCompare (const Sampler& sampler, float ref, float s, float lod) const
680 return m_view.sampleCompare(sampler, ref, s, lod);
683 inline float Texture1D::sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 offset) const
685 return m_view.sampleCompareOffset(sampler, ref, s, lod, offset);
707 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
708 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const;
711 Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, const IVec2 (&offsets)[4]) const;
739 inline float Texture2D::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const
741 return m_view.sampleCompare(sampler, ref, s, t, lod);
744 inline float Texture2D::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, const IVec2& offset) const
746 return m_view.sampleCompareOffset(sampler, ref, s, t, lod, offset);
754 inline Vec4 Texture2D::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float t, const IVec2 (&offsets)[4]) const
756 return m_view.gatherOffsetsCompare(sampler, ref, s, t, offsets);
774 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const;
777 Vec4 gatherCompare (const Sampler& sampler, float ref, float s, float t, float r) const;
806 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const;
809 Vec4 gatherCompare (const Sampler& sampler, float ref, float s, float t, float r) const;
830 inline float TextureCube::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const
832 return m_view.sampleCompare(sampler, ref, s, t, r, lod);
840 inline Vec4 TextureCube::gatherCompare (const Sampler& sampler, float ref, float s, float t, float r) const
842 return m_view.gatherCompare(sampler, ref, s, t, r);
861 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
862 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, deInt32 offset) const;
888 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const;
889 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, float lod, const IVec2& offset) const;
892 Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, float r, const IVec2 (&offsets)[4]) const;
924 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
925 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, deInt32 offset) const;
947 inline float Texture1DArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const
949 return m_view.sampleCompare(sampler, ref, s, t, lod);
952 inline float Texture1DArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, deInt32 offset) const
954 return m_view.sampleCompareOffset(sampler, ref, s, t, lod, offset);
981 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const;
982 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, float lod, const IVec2& offset) const;
985 Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, float r, const IVec2 (&offsets)[4]) const;
1008 inline float Texture2DArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const
1010 return m_view.sampleCompare(sampler, ref, s, t, r, lod);
1013 inline float Texture2DArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, float lod, const IVec2& offset) const
1015 return m_view.sampleCompareOffset(sampler, ref, s, t, r, lod, offset);
1023 inline Vec4 Texture2DArray::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float t, float r, const IVec2 (&offsets)[4]) const
1025 return m_view.gatherOffsetsCompare(sampler, ref, s, t, r, offsets);
1124 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod) const;
1125 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod, const IVec2& offset) const;
1157 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod) const;
1158 float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod, const IVec2& offset) const;
1180 inline float TextureCubeArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod) const
1182 return m_view.sampleCompare(sampler, ref, s, t, r, q, lod);
1185 inline float TextureCubeArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, float q, float lod, const IVec2& offset) const
1187 return m_view.sampleCompareOffset(sampler, ref, s, t, r, q, lod, offset);