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Lines Matching refs:ShaderEvalContext

214 			struct Eval_##NAME { static void eval (ShaderEvalContext& c) EVAL_FUNC_BODY };  /* NOLINT(EVAL_FUNC_BODY) */						\
1223 struct Eval_##NAME { static void eval (ShaderEvalContext& c) EVAL_FUNC_BODY }; /* NOLINT(EVAL_FUNC_BODY) */ \