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Lines Matching defs:shaderID

570 	deUint32	shaderID	= getCurrentContext()->createProgram(&m_tex2DShader);
572 m_tex2DShader.setUniforms(*getCurrentContext(), shaderID);
573 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f));
597 deUint32 shaderID = getCurrentContext()->createProgram(shaders[face]);
599 shaders[face]->setUniforms(*getCurrentContext(), shaderID);
600 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f));
1286 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
1292 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f));
1334 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
1342 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f));
1392 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
1418 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f));
1467 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
1497 sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f));