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Lines Matching refs:levels

26  *  - Randomly re-specify levels to eventually reach mipmap-complete texture.
727 vector<int> levels (numLevels);
730 levels[i] = i;
731 rnd.shuffle(levels.begin(), levels.end());
735 int levelNdx = levels[ndx];
1076 // Specify pixel data to all levels using glTexSubImage2D()