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Lines Matching defs:corner

1249 		const tcu::Vec3 corner;
1277 const tcu::Vec3 v1 = visit.entryPoint - visit.corner;
1278 const tcu::Vec3 v2 = visit.exitPoint - visit.corner;
1280 vertex0 = visit.corner + tcu::normalize(tcu::mix(v1, v2, tcu::Vec3(float(tri)/trianglesPerVisit)));
1289 const tcu::Vec3 v1 = visit.entryPoint - visit.corner;
1290 const tcu::Vec3 v2 = visit.exitPoint - visit.corner;
1292 vertex1 = visit.corner + tcu::normalize(tcu::mix(v1, v2, tcu::Vec3(float(tri+1)/trianglesPerVisit)));