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Lines Matching refs:shader

213 			GLuint shader	= glCreateShader(GL_VERTEX_SHADER);
218 glGetShaderiv(shader, -1, &param[0]);
222 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.");
227 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader does not refer to a shader object.");
232 glDeleteShader(shader);
237 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
242 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.");
247 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader is not a shader object.");
253 glGetShaderInfoLog(shader, -1, &length[0], &infoLog[0]);
257 glDeleteShader(shader);
286 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
288 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL.");
293 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader is not a shader object.");
299 glGetShaderSource(shader, -1, &length[0], &source[0]);
304 glDeleteShader(shader);
312 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
326 glGetProgramiv(shader, GL_LINK_STATUS, &params[0]);
331 glDeleteShader(shader);
336 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
346 glGetProgramInfoLog (shader, 1, &length[0], &infoLog[0]);
356 glDeleteShader(shader);
359 // Enumerated state queries: Shader variables
396 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
406 glGetUniformfv (shader, unif, &params[0]);
420 glDeleteShader(shader);
432 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
442 glGetUniformiv (shader, unif, &params[0]);
456 glDeleteShader(shader);
468 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
478 glGetUniformuiv (shader, unif, &params[0]);
492 glDeleteShader(shader);
497 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
510 glGetActiveUniform(shader, 0, 0, 0, 0, 0, 0);
526 glDeleteShader(shader);
530 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
547 glGetActiveUniformsiv(shader, 1, &dummyUniformIndex, GL_UNIFORM_TYPE, &dummyParamDst);
571 glDeleteShader(shader);
621 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
643 glGetActiveAttrib(shader, 0, 32, &length, &size, &type, &name[0]);
658 glDeleteShader(shader);
662 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
672 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is a name of shader object.");
673 glGetUniformIndices(shader, 1, &uniformName, &uniformIndices);
677 m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not name of program or shader object.");
684 glDeleteShader(shader);
768 GLuint shader = glCreateShader(GL_VERTEX_SHADER);
771 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is the name of a shader object.");
772 glGetFragDataLocation(shader, "gl_FragColor");
782 glDeleteShader(shader);
1170 GLuint shader = 0;
1173 m_log << TestLog::Section("", "A name created with glCreateShader, and not yet deleted with glDeleteShader is a name of a shader object.");
1174 isShader = glIsProgram(shader);
1177 shader = glCreateShader(GL_VERTEX_SHADER);
1178 isShader = glIsShader(shader);
1181 glDeleteShader (shader);
1182 isShader = glIsShader(shader);