Lines Matching refs:log2MaxTextureSize
243 deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1;
244 glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, etc2DataSize(16, 16), 0);
598 deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1;
599 glCopyTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_RGB, 0, 0, 64, 64, 0);
890 deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1;
891 glCopyTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, 4, 4);
1198 deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1;
1199 glTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1496 deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1;
1497 glTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
1912 deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1;
1913 glCompressedTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
2105 deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1;
2106 glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
2283 deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1;
2291 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
2448 deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1;
2464 glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, 0, 0, 0, 0, 0, 4, 4);
2587 deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1;
2588 glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0);
2771 deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1;
2772 glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);