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Lines Matching refs:sampleTexture

113 	// sampleTexture() expects source image to be the same state as it would be in a GL implementation, that is
126 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams);
133 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);