Lines Matching refs:sampleTexture
113 // sampleTexture() expects source image to be the same state as it would be in a GL implementation, that is
126 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), clampedSource, texCoord, sampleParams);
133 sampleTexture(tcu::SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams);