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Lines Matching refs:levels

26  *  - Randomly re-specify levels to eventually reach mipmap-complete texture.
859 vector<int> levels (m_numLevels);
862 levels[i] = i;
863 rnd.shuffle(levels.begin(), levels.end());
867 int levelNdx = levels[ndx];
1534 // Specify pixel data to all levels using glTexSubImage2D()
4382 int levels;
4397 int levels;
4418 int levels = tex2DSizes[ndx].levels;
4419 string name = string("2d_") + de::toString(width) + "x" + de::toString(height) + "_" + de::toString(levels) + "_levels";
4421 sizeGroup->addChild(new BasicTexStorage2DCase(m_context, name.c_str(), "", format, width, height, levels));
4428 int levels = cubeSizes[ndx].levels;
4429 string name = string("cube_") + de::toString(size) + "x" + de::toString(size) + "_" + de::toString(levels) + "_levels";
4431 sizeGroup->addChild(new BasicTexStorageCubeCase(m_context, name.c_str(), "", format, size, levels));
4481 int levels;
4498 int levels;
4521 int levels = tex2DArraySizes[ndx].levels;
4522 string name = string("2d_array_") + de::toString(width) + "x" + de::toString(height) + "x" + de::toString(layers) + "_" + de::toString(levels) + "_levels";
4524 sizeGroup->addChild(new BasicTexStorage2DArrayCase(m_context, name.c_str(), "", format, width, height, layers, levels));
4533 int levels = tex3DSizes[ndx].levels;
4534 string name = string("3d_") + de::toString(width) + "x" + de::toString(height) + "x" + de::toString(depth) + "_" + de::toString(levels) + "_levels";
4536 sizeGroup->addChild(new BasicTexStorage3DCase(m_context, name.c_str(), "", format, width, height, depth, levels));