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Lines Matching refs:shader

281 	Texture2DShader shader			(DataTypes() << glu::getSampler2DType(m_texFormat), glu::TYPE_FLOAT_VEC4);
282 deUint32 shaderIDgles = gles3Context.createProgram(&shader);
283 deUint32 shaderIDRef = refContext.createProgram(&shader);
285 shader.setTexScaleBias(0, m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias);
315 shader.setUniforms(*ctx, shaderID);
364 TextureCubeShader shader (glu::getSamplerCubeType(m_texFormat), glu::TYPE_FLOAT_VEC4);
365 deUint32 shaderIDgles = gles3Context.createProgram(&shader);
366 deUint32 shaderIDRef = refContext.createProgram(&shader);
368 shader.setTexScaleBias(m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias);
397 shader.setFace((tcu::CubeFace)face);
406 shader.setUniforms(*ctx, shaderID);
465 Texture2DArrayShader shader (glu::getSampler2DArrayType(m_texFormat), glu::TYPE_FLOAT_VEC4);
466 deUint32 shaderIDgles = gles3Context.createProgram(&shader);
467 deUint32 shaderIDRef = refContext.createProgram(&shader);
469 shader.setTexScaleBias(m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias);
490 shader.setLayer(layerNdx);
506 shader.setUniforms(*ctx, shaderID);
565 Texture3DShader shader (glu::getSampler3DType(m_texFormat), glu::TYPE_FLOAT_VEC4);
566 deUint32 shaderIDgles = gles3Context.createProgram(&shader);
567 deUint32 shaderIDRef = refContext.createProgram(&shader);
569 shader.setTexScaleBias(m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias);
598 shader.setDepth(((float)depth + 0.5f) / (float)levelD);
607 shader.setUniforms(*ctx, shaderID);
1883 GradientShader shader (glu::TYPE_FLOAT_VEC4);
1884 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
1890 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f));
1931 GradientShader shader (glu::TYPE_FLOAT_VEC4);
1932 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
1938 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f));
1984 GradientShader shader (glu::TYPE_FLOAT_VEC4);
1985 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
2011 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f));
2059 GradientShader shader (glu::TYPE_FLOAT_VEC4);
2060 deUint32 shaderID = getCurrentContext()->createProgram(&shader);
2087 shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f));